LostKnight wrote: ↑Sun Sep 08, 2019 11:17 pmNot a math guru here so using the Red monster as an example, how would that work for players of the following levels, some obvious ly are just "numbers" as I doubt a 25 or 50 could:Code: Select all
ID: 78 Name: Red Monster / Red Cyclop (lvl 100) Drop: 0,1% Odin’s Helm (237)
25
50
75
100
150
250
500
1000
1500
1/1000 = .1%
25 1.20%
50 0.60%
75 0.40%
100 0.30%
150 0.20%
250 0.12%
500 0.06%
1000 0.03%
1500 0.02%
Youll notice the drop rate is still double that of what it currently is at 150
Madmaniacs original idea involved the above being added to the 1/1000, so everyone got a buff, so we can debate, should high lvls have nerfed drops, or barely buffed drops?