Removing Spawn Limit through Drop Chance Change

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Moderator: Game Administrators

How does this drop chance formula feel to you?

Awesome!
7
11%
Whatever brings back unlimited spawn!
26
39%
The percent is not low enough for high lvls
5
8%
The percent is way to low for high lvls
11
17%
Players the same level as should have a drop buff
9
14%
I have a better idea (stated below)
2
3%
The spawn limit should stay
6
9%
 
Total votes: 66
User avatar
Lestat
Posts: 553
Joined: Fri Jun 17, 2016 6:39 am

Re: Removing Spawn Limit through Drop Chance Change

Post by Lestat »

The problem with cheaters... If you find one way to stop them.. they will spend an infinite amount of time trying to find a new way to cheat instead of spending that same time playing by the rules.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
User avatar
Leone
Posts: 5051
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Removing Spawn Limit through Drop Chance Change

Post by Leone »

madmaniacal1 wrote: Tue Sep 24, 2019 11:29 pm
coolguy wrote: Tue Sep 24, 2019 9:10 am Vote for 3, I voted for 2.

*Whatever brings unlimited spawn back.


*The percent is too low for high levels.

I hate the idea of adding !AFK! check + Decreasing and making limited spawn. It should be either one of them. Remove AFK Check and Add limited spawn OR Adding AFK Check and Make spawn Unlimited (The Best)

!AFK! can be in other methods, not only grinding. (Can be sieging, etc...) So !AFK! Check should be around. But the unlimited spawn should be back soon.

Thanks <3
To be honest, i would sooner favor limited spawns, but with all drops being increased to a minimum of 1%. That would help players grinding for drops, without allowing players with sneaky mechanics to bot the afk check and afk grind indefinitely.
I'd be more than happy with a 1% drop.
User avatar
ryaca_
Posts: 1276
Joined: Sun Feb 10, 2019 4:32 am

Re: Removing Spawn Limit through Drop Chance Change

Post by ryaca_ »

I also think the drop rate needs to be more generous.
User avatar
Lestat
Posts: 553
Joined: Fri Jun 17, 2016 6:39 am

Re: Removing Spawn Limit through Drop Chance Change

Post by Lestat »

I believe that drops need looked into. Ive made a new account..killing yellow archers i dropped a fire bow roughly every 30 kills, went to library for lvls 23-25 no drops(not even sure they have one tbh). Went then to red mummies and dropped robe about every 3 kills. As i level i will keep updating the rate of drops.

I will be going to blue vlads once i reach 30-32. Im roughly 28 now.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
User avatar
LostKnight
Posts: 6399
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: Removing Spawn Limit through Drop Chance Change

Post by LostKnight »

@ Lestat

Library: they drop lvl 25 shields.
I was always AFK!
I was LK, A Friendly Knight.
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