You should make on test server that we can walk double so fast or 4 times, would be a big help and more motivation to play itcompbatant wrote: ↑Thu Dec 12, 2019 1:03 amSorry it took so long. I just enabled these spawn on test server. First is every full hour. Second every half past full hour. Be on map before event starts before if you will be late the event will not start.Syor wrote: ↑Mon Nov 11, 2019 9:04 pm In the hobbs mine entrance cave
Right side.
A universal message
Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!
404.404 0 /s 79 pos:36.31 c:3 t:12 r:150
404.404 0 /s 80 pos:37.28 c:3 t:12 r:150
404.404 0 /s 475 pos:36.20 c:3 t:12 r:150
404.404 0 /s 81 pos:37.15 c:3 t:12 r:150
404.404 0 /s 79 pos:28.38 c:3 t:12 r:150
404.404 0 /s 80 pos:26.28 c:3 t:12 r:150
404.404 0 /s 475 pos:24.20 c:3 t:12 r:150
404.404 0 /s 81 pos:22.21 c:3 t:12 r:150
______________
In the city of Ardesia.
Top left map.
A message to all.
Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:116.142 c:3 t:8 r:120
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:102.153 c:3 t:8 r:120
Just my proposal.
Feel free to find a better solution
Please test it
Ashdown.... Martek.. And.....??!!
Moderator: Game Administrators
Re: Ashdown.... Martek.. And.....??!!
Re: Ashdown.... Martek.. And.....??!!
But then it would create a false impression of what happens ingame. The test server should mimic the actual game as far as possible, so that any bugs can be discovered and removed.
- compbatant
- Site Admin
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- Location: Warsaw, Poland
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Re: Ashdown.... Martek.. And.....??!!
Yes exactly. What I can do is make /go command available for regular players on test server.
You can use it like this:
/go 0.0.80.80
and it will teleport you to map 0.0 at position 80.80
I added also /resetquests command to reset all finished quests,
Commands are ready you can test them if you need them.
- LostKnight
- Posts: 6402
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Ashdown.... Martek.. And.....??!!
The problem with Hobbs Gold Mine is it's an entrance/exit for a lot of quests and a confined space. I see a lot of bad people creating large spawns to kill weaker players going through.SellSword wrote: ↑Thu Dec 12, 2019 5:13 am For the event inside HGM I admit to running around in circles and purposefully letting many mobs spawn. It made for a neat screenshot, but not totally realistic how it would turn out if you just stood there.
For any spawn event with archers that will become difficult quickly as more of them will continue to spawn. Different from melee mobs that surround you, but if you're surrounded already they stop rushing you.
Spawns of a continuous event should, in my opinion, not happen in enclosed areas where quest seekers might get caught in the middle.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Ashdown.... Martek.. And.....??!!
Hi guys
Sorry I was messed up and absent
As soon as I try these additions I tell you
Sorry I was messed up and absent
As soon as I try these additions I tell you
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: Ashdown.... Martek.. And.....??!!
It would be nice if some high level players could give some input. I'm something like 1.2k on the test server and have to be careful not to quickly die in these events.
Old soldiers never die, they just fade away.
Re: Ashdown.... Martek.. And.....??!!
I tried both events.
Let's start from the ghosts under mine hobbs.
Too many in my opinion in a small space
And pets don't have a safe hiding place
I propose to double the exit time of the monsters and halve the number of monsters
I also propose another place, a map that is still underground but has more space
Ardesia is perfect
Perhaps decreasing the number of monsters a little, trappens and trolls are also good for a 400 level
There is plenty of space and lots of pet hiding places.
Obviously from my 460 levels I didn't face the giants.
Tonight I believe some of my 1.3k and 2.1k contacts will try the events and make their own judgment.
Let's start from the ghosts under mine hobbs.
Too many in my opinion in a small space
And pets don't have a safe hiding place
I propose to double the exit time of the monsters and halve the number of monsters
I also propose another place, a map that is still underground but has more space
Ardesia is perfect
Perhaps decreasing the number of monsters a little, trappens and trolls are also good for a 400 level
There is plenty of space and lots of pet hiding places.
Obviously from my 460 levels I didn't face the giants.
Tonight I believe some of my 1.3k and 2.1k contacts will try the events and make their own judgment.
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: Ashdown.... Martek.. And.....??!!
Did someone say ghosts?
OK MAYBE I WILL USE THIS ACCOUNT EVERY ONCE IN AWHILE
Re: Ashdown.... Martek.. And.....??!!
Entrance to HGM on the hour. Test server, of course.
Ardesia has two separate events on the test server as well. One on the hour and one on the half hour.
Old soldiers never die, they just fade away.
Re: Ashdown.... Martek.. And.....??!!
I have reduced the number of Giants and Ghosts. It was really too many.
Now15 min.
Guys we have to find another place for ghosts .... who has any idea ???
Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!
404.404 0 /s 79 pos:36.31 c:2 t:15 r:60
404.404 0 /s 80 pos:37.28 c:2 t:15 r:60
404.404 0 /s 475 pos:36.20 c:2 t:15 r:60
404.404 0 /s 81 pos:37.15 c:2 t:15 r:60
404.404 0 /s 79 pos:28.38 c:2 t:15 r:60
404.404 0 /s 80 pos:26.28 c:2 t:15 r:60
404.404 0 /s 475 pos:24.20 c:2 t:15 r:60
404.404 0 /s 81 pos:22.21 c:2 t:15 r:60
______________
In the city of Ardesia.
Top left map.
A message to all.
Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!
2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:116.142 c:2 t:15 r:60
2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:102.153 c:2 t:15 r:60
Please add your proposal to "my" giants, so that Comptant has only one scheme.
Ardesia Attack should be perfect.
Now15 min.
Guys we have to find another place for ghosts .... who has any idea ???
Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!
404.404 0 /s 79 pos:36.31 c:2 t:15 r:60
404.404 0 /s 80 pos:37.28 c:2 t:15 r:60
404.404 0 /s 475 pos:36.20 c:2 t:15 r:60
404.404 0 /s 81 pos:37.15 c:2 t:15 r:60
404.404 0 /s 79 pos:28.38 c:2 t:15 r:60
404.404 0 /s 80 pos:26.28 c:2 t:15 r:60
404.404 0 /s 475 pos:24.20 c:2 t:15 r:60
404.404 0 /s 81 pos:22.21 c:2 t:15 r:60
______________
In the city of Ardesia.
Top left map.
A message to all.
Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!
2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:116.142 c:2 t:15 r:60
2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:102.153 c:2 t:15 r:60
Please add your proposal to "my" giants, so that Comptant has only one scheme.
Ardesia Attack should be perfect.
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun