Yeah and that too! The hoards should be the only worries.
Ashdown.... Martek.. And.....??!!
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Re: Ashdown.... Martek.. And.....??!!
Retired
Re: Ashdown.... Martek.. And.....??!!
For the human/orc map the attacks could be made up from the mobs on surrounding maps as well.
Orcs could summon the "beasts from the south" and attack with crazed lions, white dragons, and dinosaurs.
Humans could call on their "bretheren from the north" and attack with the stronger sword/archer/mage mobs on map 4, 1. You know, whatever those guys are called!
For the attacks on Martek's there is an npc guard that will eventually clear out the mobs if players don't. As mentioned above some defenders would need to appear as well (probably ones that couldn't be attacked by outlaws) to eventually keep things under control. I'm not sure the standard "knight" would be able to last that long with stronger mobs, so maybe more of them or something stronger.
I'm not sure the north side of Ardesia has "plenty" of room. One benefit of current attack locations is the maps allow for the mobs to expand. The north side of Ardesia would be compressed with fixed boundaries at the top and bottom of the proposed raid area. With trees in the middle it could get difficult to move around. Defenders would need to spawn there as well and I don't think there would be as much space as there seems.
The human/orc map would not have as many restrictions.
Orcs could summon the "beasts from the south" and attack with crazed lions, white dragons, and dinosaurs.
Humans could call on their "bretheren from the north" and attack with the stronger sword/archer/mage mobs on map 4, 1. You know, whatever those guys are called!
For the attacks on Martek's there is an npc guard that will eventually clear out the mobs if players don't. As mentioned above some defenders would need to appear as well (probably ones that couldn't be attacked by outlaws) to eventually keep things under control. I'm not sure the standard "knight" would be able to last that long with stronger mobs, so maybe more of them or something stronger.
I'm not sure the north side of Ardesia has "plenty" of room. One benefit of current attack locations is the maps allow for the mobs to expand. The north side of Ardesia would be compressed with fixed boundaries at the top and bottom of the proposed raid area. With trees in the middle it could get difficult to move around. Defenders would need to spawn there as well and I don't think there would be as much space as there seems.
The human/orc map would not have as many restrictions.
Old soldiers never die, they just fade away.
Re: Ashdown.... Martek.. And.....??!!
Either way, the attacks go on for maybe 15 mins(?) and so there's not that much inconvenience.
- LostKnight
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Re: Ashdown.... Martek.. And.....??!!
Well, SellSword has a point, the Fake Borders that "mobs can go into", "that NPC can appear in", so we can't get at them, is an area DEAD to us. It's a handicap we don't need when fighting "planned events", there are plenty of other areas where they can happen.
- → Ardesia's Northern Dead Zone: Show
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Ashdown.... Martek.. And.....??!!
We need to prepare the file indicated by combatant ......
What monsters and what maps?
Let's put it to the vote.
I vote for cavern (with plenty of space before the battle to park the Pet) with ghosts.
Then I vote Ardesia with only 1 type of strong opponent, because at those levels the combinations are few (devil worms or giants) but I don't know why they should attack Ardesia. (or attack by new my Freya in another post )
I move away from the idea of humans against orcs because I don't find adequate monsters.
I'm waiting for yours.
What monsters and what maps?
Let's put it to the vote.
I vote for cavern (with plenty of space before the battle to park the Pet) with ghosts.
Then I vote Ardesia with only 1 type of strong opponent, because at those levels the combinations are few (devil worms or giants) but I don't know why they should attack Ardesia. (or attack by new my Freya in another post )
I move away from the idea of humans against orcs because I don't find adequate monsters.
I'm waiting for yours.
Freya Syor
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Re: Ashdown.... Martek.. And.....??!!
Very important.. If possible very very very drop
Freya Syor
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There is no game without fun
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- LostKnight
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Re: Ashdown.... Martek.. And.....??!!
If I recall correctly there is a quest in there isn't there?hungry_wolf wrote: ↑Thu Nov 07, 2019 4:26 pm past times at 4 0 were a spawn of fire archers, taken away because considered too dangerous for low level questers.
why not think about using a cave? for example left side of cave that is accessible only after earthquake? I mean the one in Dino map
I love the idea.... we need a location, and a list of monsters.Syor wrote: ↑Sat Nov 09, 2019 12:09 am We need to prepare the file indicated by combatant ......
What monsters and what maps?
Let's put it to the vote.
I vote for cavern (with plenty of space before the battle to park the Pet) with ghosts.
Then I vote Ardesia with only 1 type of strong opponent, because at those levels the combinations are few (devil worms or giants) but I don't know why they should attack Ardesia. (or attack by new my Freya in another post )
I move away from the idea of humans against orcs because I don't find adequate monsters.
I'm waiting for yours.
Syor, your idea ... choose please otherwise we talk forever.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Ashdown.... Martek.. And.....??!!
In the hobbs mine entrance cave
Right side.
A universal message
Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!
404.404 0 /s 79 pos:36.31 c:3 t:12 r:150
404.404 0 /s 80 pos:37.28 c:3 t:12 r:150
404.404 0 /s 475 pos:36.20 c:3 t:12 r:150
404.404 0 /s 81 pos:37.15 c:3 t:12 r:150
404.404 0 /s 79 pos:28.38 c:3 t:12 r:150
404.404 0 /s 80 pos:26.28 c:3 t:12 r:150
404.404 0 /s 475 pos:24.20 c:3 t:12 r:150
404.404 0 /s 81 pos:22.21 c:3 t:12 r:150
______________
In the city of Ardesia.
Top left map.
A message to all.
Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:116.142 c:3 t:8 r:120
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:102.153 c:3 t:8 r:120
Just my proposal.
Feel free to find a better solution
Right side.
A universal message
Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!
404.404 0 /s 79 pos:36.31 c:3 t:12 r:150
404.404 0 /s 80 pos:37.28 c:3 t:12 r:150
404.404 0 /s 475 pos:36.20 c:3 t:12 r:150
404.404 0 /s 81 pos:37.15 c:3 t:12 r:150
404.404 0 /s 79 pos:28.38 c:3 t:12 r:150
404.404 0 /s 80 pos:26.28 c:3 t:12 r:150
404.404 0 /s 475 pos:24.20 c:3 t:12 r:150
404.404 0 /s 81 pos:22.21 c:3 t:12 r:150
______________
In the city of Ardesia.
Top left map.
A message to all.
Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:116.142 c:3 t:8 r:120
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:102.153 c:3 t:8 r:120
Just my proposal.
Feel free to find a better solution
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
- LostKnight
- Posts: 6403
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Ashdown.... Martek.. And.....??!!
Syor wrote: ↑Mon Nov 11, 2019 9:04 pm In the hobbs mine entrance cave
Right side.
A universal message
Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!
404.404 0 /s 79 pos:36.31 c:3 t:12 r:150
404.404 0 /s 80 pos:37.28 c:3 t:12 r:150
404.404 0 /s 475 pos:36.20 c:3 t:12 r:150
404.404 0 /s 81 pos:37.15 c:3 t:12 r:150
404.404 0 /s 79 pos:28.38 c:3 t:12 r:150
404.404 0 /s 80 pos:26.28 c:3 t:12 r:150
404.404 0 /s 475 pos:24.20 c:3 t:12 r:150
404.404 0 /s 81 pos:22.21 c:3 t:12 r:150
People that have not gained access to the entrance to HGM will not have access to this mob hunt ...
But depending on "what level" beasts you are calling ... maybe a good thing.
OH MY! They are going for the coffee pot SellSword left on his back patio!Syor wrote:
In the city of Ardesia.
Top left map.
A message to all.
Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:116.142 c:3 t:8 r:120
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:102.153 c:3 t:8 r:120
Just my proposal.
Feel free to find a better solution
KILL THEM! That's my FREE coffee! They will never get it!!! NEVER!!!
I'd love to see the Ardesia mob run once as a test
Looks good!
Cave Giant - Level 700 Nice choice.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Ashdown.... Martek.. And.....??!!
I answer the first one.
The idea is pretty.
Give access not to everyone. However to enter just the quest finds the boy and a pick + 3, it seems to me at level 150 is activated.
It's tight for pets and it's dangerous, they seriously risk dying.
To answer the second I have never seen the giant cave ..... are they really big ???
A massive attack on the city walls must be nice. And it's only for the big players. Level 1k and more.
I have only a doubt about the quantity and frequency of attack.
I leave the word to you great and experts, for example I put it every 12 seconds but I'm not sure it's okay.
I confirm that doing a test would not hurt.
But with the giants you do it .... To me they hurt me ahahha
The idea is pretty.
Give access not to everyone. However to enter just the quest finds the boy and a pick + 3, it seems to me at level 150 is activated.
It's tight for pets and it's dangerous, they seriously risk dying.
To answer the second I have never seen the giant cave ..... are they really big ???
A massive attack on the city walls must be nice. And it's only for the big players. Level 1k and more.
I have only a doubt about the quantity and frequency of attack.
I leave the word to you great and experts, for example I put it every 12 seconds but I'm not sure it's okay.
I confirm that doing a test would not hurt.
But with the giants you do it .... To me they hurt me ahahha
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun