Ashdown.... Martek.. And.....??!!
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Ashdown.... Martek.. And.....??!!
Excellent attacks on these places.
Too bad they go well at low levels.
Could attacks be made to other locations with stronger opponents?
This is my third idea. At the first 2 I miss an answer ....
Tnks at all.
Too bad they go well at low levels.
Could attacks be made to other locations with stronger opponents?
This is my third idea. At the first 2 I miss an answer ....
Tnks at all.
Freya Syor
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Re: Ashdown.... Martek.. And.....??!!
Good idea. Where do you suggest?
Re: Ashdown.... Martek.. And.....??!!
I could propose map 4.0 to the human city. Excellent x levels from 250 to 500 using map monsters.
Dinosaur rats and other animals that hate humans.
The second to the city of Ardesia.
Since there are no monsters here, have the city attack by monsters of level 400 or 500 for the bigger players.
Dinosaur rats and other animals that hate humans.
The second to the city of Ardesia.
Since there are no monsters here, have the city attack by monsters of level 400 or 500 for the bigger players.
Freya Syor
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ITALIAN
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- compbatant
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Re: Ashdown.... Martek.. And.....??!!
That is good idea. Could you prepare more details.
What monsters exactly (id or name) and how many and how often should spawn and how long
Here is example how spawn definition file looks like for black knights attack:
/s 8 pos:65.24 c:2 t:5 r:240
means:
spawn 2 (c:2) units with id 8(black knight) at pos 65.24 every 5 second and repeat it 240 times
What monsters exactly (id or name) and how many and how often should spawn and how long
Here is example how spawn definition file looks like for black knights attack:
For example this line:2.-1 0 /s 8 pos:65.24 c:2 t:5 r:240
2.-1 0 /s 58 pos:68.21 c:1 t:5 r:240
2.-1 0 /s 8 pos:55.29 c:2 t:5 r:240
2.-1 0 /s 58 pos:59.24 c:1 t:5 r:240
2.-1 0 /s 8 pos:70.13 c:2 t:5 r:240
2.-1 0 /s 58 pos:74.11 c:1 t:5 r:240
2.-1 0 /s 8 pos:51.37 c:2 t:5 r:240
2.-1 0 /s 58 pos:56.34 c:1 t:5 r:240
/s 8 pos:65.24 c:2 t:5 r:240
means:
spawn 2 (c:2) units with id 8(black knight) at pos 65.24 every 5 second and repeat it 240 times
Re: Ashdown.... Martek.. And.....??!!
Would it be an option for alternating attacks?
As the story goes the humans and orcs are at war with each other. From that perspective they would each be attacking the other every so often I would think.
If possible, that would require two different raid/attack groups.
As the story goes the humans and orcs are at war with each other. From that perspective they would each be attacking the other every so often I would think.
If possible, that would require two different raid/attack groups.
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Re: Ashdown.... Martek.. And.....??!!
↑↑↑↑ Nice one Sell
Unless, outside the city gates attacking the main gates of the city.
KUDOS Syor nice idea.
Disagree with Ardesia too crowded with house and mobs of 400-500 attacking while crafting would be disastrous.Syor wrote: ↑Fri Nov 01, 2019 12:50 pm I could propose map 4.0 to the human city. Excellent x levels from 250 to 500 using map monsters.
Dinosaur rats and other animals that hate humans.
The second to the city of Ardesia.
Since there are no monsters here, have the city attack by monsters of level 400 or 500 for the bigger players.
Unless, outside the city gates attacking the main gates of the city.
KUDOS Syor nice idea.
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Re: Ashdown.... Martek.. And.....??!!
Tonight I study the positions and the table of monsters and proposecompbatant wrote: ↑Wed Nov 06, 2019 11:58 pm That is good idea. Could you prepare more details.
What monsters exactly (id or name) and how many and how often should spawn and how long
Here is example how spawn definition file looks like for black knights attack:
For example this line:2.-1 0 /s 8 pos:65.24 c:2 t:5 r:240
2.-1 0 /s 58 pos:68.21 c:1 t:5 r:240
2.-1 0 /s 8 pos:55.29 c:2 t:5 r:240
2.-1 0 /s 58 pos:59.24 c:1 t:5 r:240
2.-1 0 /s 8 pos:70.13 c:2 t:5 r:240
2.-1 0 /s 58 pos:74.11 c:1 t:5 r:240
2.-1 0 /s 8 pos:51.37 c:2 t:5 r:240
2.-1 0 /s 58 pos:56.34 c:1 t:5 r:240
/s 8 pos:65.24 c:2 t:5 r:240
means:
spawn 2 (c:2) units with id 8(black knight) at pos 65.24 every 5 second and repeat it 240 times
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: Ashdown.... Martek.. And.....??!!
LostKnight wrote: ↑Thu Nov 07, 2019 12:09 am ↑↑↑↑ Nice one Sell
Disagree with Ardesia too crowded with house and mobs of 400-500 attacking while crafting would be disastrous.Syor wrote: ↑Fri Nov 01, 2019 12:50 pm I could propose map 4.0 to the human city. Excellent x levels from 250 to 500 using map monsters.
Dinosaur rats and other animals that hate humans.
The second to the city of Ardesia.
Since there are no monsters here, have the city attack by monsters of level 400 or 500 for the bigger players.
Unless, outside the city gates attacking the main gates of the city.
KUDOS Syor nice idea.
Good. Attack main gate!!!! Yes!!! Tonight I propose.
If you have ideas do the same using the combatant table
Freya Syor
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ITALIAN
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There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: Ashdown.... Martek.. And.....??!!
Is there enough room outside Ardesia City for swarms of mobs to be there? I'm not sure, so for that reason think orc / human map would be better.
I love the idea of human mobs (maybe the stronger ones from aetor map) attacking the orc base at the south and orc mobs ( can't think of any stronger ones offhand!) attacking the human map at the north. Maybe have the respective orcs and humans as defenders as well?
It would be a great way of continuing the storyline.
I love the idea of human mobs (maybe the stronger ones from aetor map) attacking the orc base at the south and orc mobs ( can't think of any stronger ones offhand!) attacking the human map at the north. Maybe have the respective orcs and humans as defenders as well?
It would be a great way of continuing the storyline.
Re: Ashdown.... Martek.. And.....??!!
Leone wrote: ↑Thu Nov 07, 2019 9:30 am Is there enough room outside Ardesia City for swarms of mobs to be there? I'm not sure, so for that reason think orc / human map would be better.
I love the idea of human mobs (maybe the stronger ones from aetor map) attacking the orc base at the south and orc mobs ( can't think of any stronger ones offhand!) attacking the human map at the north. Maybe have the respective orcs and humans as defenders as well?
It would be a great way of continuing the storyline.
This is true.
But I thought this map is already full of spawn points and would be too chaotic ...
There is more space to Ardesia
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Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun