Ashdown.... Martek.. And.....??!!

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

messi
Posts: 64
Joined: Sun Jun 05, 2016 9:52 pm

Re: Ashdown.... Martek.. And.....??!!

Post by messi »

compbatant wrote: Thu Dec 12, 2019 1:03 am
Syor wrote: Mon Nov 11, 2019 9:04 pm In the hobbs mine entrance cave
Right side.

A universal message

Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!


404.404 0 /s 79 pos:36.31 c:3 t:12 r:150
404.404 0 /s 80 pos:37.28 c:3 t:12 r:150
404.404 0 /s 475 pos:36.20 c:3 t:12 r:150
404.404 0 /s 81 pos:37.15 c:3 t:12 r:150

404.404 0 /s 79 pos:28.38 c:3 t:12 r:150
404.404 0 /s 80 pos:26.28 c:3 t:12 r:150
404.404 0 /s 475 pos:24.20 c:3 t:12 r:150
404.404 0 /s 81 pos:22.21 c:3 t:12 r:150

______________

In the city of Ardesia.
Top left map.

A message to all.

Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!



2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:116.142 c:3 t:8 r:120
2.-4 0 /s 491 pos:134.146 c:3 t:8 r:120
2.-4 0 /s 491 pos:102.153 c:3 t:8 r:120


Just my proposal.
Feel free to find a better solution
Sorry it took so long. I just enabled these spawn on test server. First is every full hour. Second every half past full hour. Be on map before event starts before if you will be late the event will not start.
Please test it
You should make on test server that we can walk double so fast or 4 times, would be a big help and more motivation to play it
User avatar
Leone
Posts: 5065
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Ashdown.... Martek.. And.....??!!

Post by Leone »

But then it would create a false impression of what happens ingame. The test server should mimic the actual game as far as possible, so that any bugs can be discovered and removed.
User avatar
compbatant
Site Admin
Posts: 1941
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Re: Ashdown.... Martek.. And.....??!!

Post by compbatant »

Leone wrote: Thu Dec 12, 2019 2:10 pm But then it would create a false impression of what happens ingame. The test server should mimic the actual game as far as possible, so that any bugs can be discovered and removed.
Yes exactly. What I can do is make /go command available for regular players on test server.
You can use it like this:
/go 0.0.80.80
and it will teleport you to map 0.0 at position 80.80
I added also /resetquests command to reset all finished quests,
Commands are ready you can test them if you need them.
User avatar
LostKnight
Posts: 6400
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: Ashdown.... Martek.. And.....??!!

Post by LostKnight »

SellSword wrote: Thu Dec 12, 2019 5:13 am For the event inside HGM I admit to running around in circles and purposefully letting many mobs spawn. It made for a neat screenshot, but not totally realistic how it would turn out if you just stood there.

For any spawn event with archers that will become difficult quickly as more of them will continue to spawn. Different from melee mobs that surround you, but if you're surrounded already they stop rushing you.
The problem with Hobbs Gold Mine is it's an entrance/exit for a lot of quests and a confined space. I see a lot of bad people creating large spawns to kill weaker players going through.

Spawns of a continuous event should, in my opinion, not happen in enclosed areas where quest seekers might get caught in the middle.
I am always AFK!
I am LK, A Friendly Knight.
User avatar
Syor
Posts: 1186
Joined: Thu Jul 18, 2019 8:15 pm
Location: Cave Ogre
Contact:

Re: Ashdown.... Martek.. And.....??!!

Post by Syor »

Hi guys
Sorry I was messed up and absent
As soon as I try these additions I tell you
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
User avatar
SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: Ashdown.... Martek.. And.....??!!

Post by SellSword »

It would be nice if some high level players could give some input. I'm something like 1.2k on the test server and have to be careful not to quickly die in these events.
Old soldiers never die, they just fade away.
User avatar
Syor
Posts: 1186
Joined: Thu Jul 18, 2019 8:15 pm
Location: Cave Ogre
Contact:

Re: Ashdown.... Martek.. And.....??!!

Post by Syor »

I tried both events.

Let's start from the ghosts under mine hobbs.
Too many in my opinion in a small space
And pets don't have a safe hiding place
I propose to double the exit time of the monsters and halve the number of monsters
I also propose another place, a map that is still underground but has more space

Ardesia is perfect
Perhaps decreasing the number of monsters a little, trappens and trolls are also good for a 400 level
There is plenty of space and lots of pet hiding places.
Obviously from my 460 levels I didn't face the giants.


Tonight I believe some of my 1.3k and 2.1k contacts will try the events and make their own judgment.
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
User avatar
Storms7
Posts: 425
Joined: Sat Oct 12, 2019 4:38 am

Re: Ashdown.... Martek.. And.....??!!

Post by Storms7 »

Did someone say ghosts?
OK MAYBE I WILL USE THIS ACCOUNT EVERY ONCE IN AWHILE
User avatar
SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: Ashdown.... Martek.. And.....??!!

Post by SellSword »

Storms7 wrote: Thu Dec 19, 2019 12:24 am Did someone say ghosts?
Entrance to HGM on the hour. Test server, of course.

Ardesia has two separate events on the test server as well. One on the hour and one on the half hour.
Old soldiers never die, they just fade away.
User avatar
Syor
Posts: 1186
Joined: Thu Jul 18, 2019 8:15 pm
Location: Cave Ogre
Contact:

Re: Ashdown.... Martek.. And.....??!!

Post by Syor »

I have reduced the number of Giants and Ghosts. It was really too many.
Now15 min.

Guys we have to find another place for ghosts .... who has any idea ???


Those who dwell there rise from the bowels of the hobbs mines.
Run to stop them !!!


404.404 0 /s 79 pos:36.31 c:2 t:15 r:60
404.404 0 /s 80 pos:37.28 c:2 t:15 r:60
404.404 0 /s 475 pos:36.20 c:2 t:15 r:60
404.404 0 /s 81 pos:37.15 c:2 t:15 r:60

404.404 0 /s 79 pos:28.38 c:2 t:15 r:60
404.404 0 /s 80 pos:26.28 c:2 t:15 r:60
404.404 0 /s 475 pos:24.20 c:2 t:15 r:60
404.404 0 /s 81 pos:22.21 c:2 t:15 r:60


______________

In the city of Ardesia.
Top left map.

A message to all.

Fleets of Giants hurl themselves on Ardesia.
Run to defend the walls !!!



2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:116.142 c:2 t:15 r:60
2.-4 0 /s 491 pos:134.146 c:2 t:15 r:60
2.-4 0 /s 491 pos:102.153 c:2 t:15 r:60



Please add your proposal to "my" giants, so that Comptant has only one scheme.

Ardesia Attack should be perfect.
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Post Reply