New Targeting Visual

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SellSword
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New Targeting Visual

Post by SellSword »

When you tap on an enemy you see the attack/info buttons. If you attack a specific enemy a red circle appears to show what enemy you have targeted. Pretty much everyone knows what that looks like.

But when you tap on an enemy and get those attack/info options it can be difficult to see which one you have targeted there are multiple enemies around. You may be attacking one enemy and trying to target another, but you don't know if you have the right one until you try to attack. Sometimes you are zoomed out and it's tough.

Assume player X is surrounded by 8 enemies:

1 2 3
8 X 4
7 6 5

If you have "1" targeted and are trying to work your way around using flame strike or some other skill it can be difficult to see if you have the right one selected.

Why not keep the red circle showing the current selected target and add something like a yellow ring showing which enemy you have selected with the attack/info icons?

(I think red and yellow would be ok for those players who may be colorblind.)

EDIT: Who am I targeting next?
Not easy to tell: Show
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Syor
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Re: New Targeting Visual

Post by Syor »

Often I also try several times before catching the right one.

It is not an essential change but it would help a lot.

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Leone
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Re: New Targeting Visual

Post by Leone »

Nice idea. The tried and trusted zoom in is key here as well.
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LostKnight
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Re: New Targeting Visual

Post by LostKnight »

+1

And fat fingers do not help!

Good idea Sell
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SellSword
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Re: New Targeting Visual

Post by SellSword »

Zooming is a good option many times, but even that doesn't always work. I've gone grinding with a friend who would spawn and tank several mobs and I'd light them all up with fire strike, but even zoomed in as much as the action would allow it can be tough. Mobs aren't always evenly spaced out.

I suppose my thought is "why not?"

As Syor says, definitely not an essential thing. Not an urgent issue by any means.
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