Reconsider Building Level Caps
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- LostKnight
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Re: Reconsider Building Level Caps
Sadly is seem the damage is done. How could it possibly be repaired.
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I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: Reconsider Building Level Caps
I am in agreement, when u watch a mage, without sieges, single handedly kill a maxed build of any kind, it is time for a change, whether it be a higher resistance to player damage, or higher hp on builds, SOMETHING NEEDS TO BE DONE... It takes 5 mages with high lvl skills to max a build in a couple days but 1 high lvl mage can kill it in less than a day? We been told that the creator was going to balance the classes...how does that balance out???
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Re: Reconsider Building Level Caps
And yet still nobody has actually done anything to change this
WARBRINGER [raw][Very Hungry Ogre]
BlackBows [rod][Archer]
Echoes [Duke of NTL][Sword]
Black Rose [AD][Mage]
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Echoes [Duke of NTL][Sword]
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Re: Reconsider Building Level Caps
Exactly.Rothost wrote: ↑Sun Nov 24, 2019 11:05 pm I am in agreement, when u watch a mage, without sieges, single handedly kill a maxed build of any kind, it is time for a change, whether it be a higher resistance to player damage, or higher hp on builds, SOMETHING NEEDS TO BE DONE... It takes 5 mages with high lvl skills to max a build in a couple days but 1 high lvl mage can kill it in less than a day? We been told that the creator was going to balance the classes...how does that balance out???
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Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners
Co-creator of the Ember Islands clan map with KalenFirst
Re: Reconsider Building Level Caps
Un mago 5k, no tumba una torre 2850 en un día el solo.... Por dios....Rothost wrote: ↑Sun Nov 24, 2019 11:05 pm I am in agreement, when u watch a mage, without sieges, single handedly kill a maxed build of any kind, it is time for a change, whether it be a higher resistance to player damage, or higher hp on builds, SOMETHING NEEDS TO BE DONE... It takes 5 mages with high lvl skills to max a build in a couple days but 1 high lvl mage can kill it in less than a day? We been told that the creator was going to balance the classes...how does that balance out???
Re: Reconsider Building Level Caps
There is no magic solution to this.
I personally think clan structures take way too long to destroy.
If compbatant did change this, he could never make everyone happy and there would be many complaints once way or another.
I do actually support raising the level cap of clan structures though I do not know what the cap should be raised to.
I personally think clan structures take way too long to destroy.
If compbatant did change this, he could never make everyone happy and there would be many complaints once way or another.
I do actually support raising the level cap of clan structures though I do not know what the cap should be raised to.
OK MAYBE I WILL USE THIS ACCOUNT EVERY ONCE IN AWHILE
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Re: Reconsider Building Level Caps
The magic solution to this is, ironically, to remove magic damage against buildings, as well as to limit siege damage
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- madmaniacal1
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Re: Reconsider Building Level Caps
Actually, siege damage doesn't need affected NEARLY as much as removing player damage. Players without sieges shouldn't be able to kill a building, regardless of their level.WARBRINGER wrote: ↑Fri Nov 29, 2019 10:43 pm The magic solution to this is, ironically, to remove magic damage against buildings, as well as to limit siege damage
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Re: Reconsider Building Level Caps
+1madmaniacal1 wrote: ↑Sat Nov 30, 2019 3:53 amActually, siege damage doesn't need affected NEARLY as much as removing player damage. Players without sieges shouldn't be able to kill a building, regardless of their level.WARBRINGER wrote: ↑Fri Nov 29, 2019 10:43 pm The magic solution to this is, ironically, to remove magic damage against buildings, as well as to limit siege damage
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- LostKnight
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Re: Reconsider Building Level Caps
Makes one wonder!
I think players should be able to destroy buildings, in exactly the reverse manner of which they are built plus a modified time factor. After all if man can build it man can destroy it.
Take "Motley". I do not care about his skill levels or affinity. Whoever he is they came into play when he built the building and "skills" should come into play destroying a building. Enter the NEW SKILL: Destroy
And "Destroy", must be built up exactly the way other skills are increased: by using it.
"Motley" has to mine "stone" and cut trees to make "planks" from the trunks to build a building.
In order for "Motley" to "Destroy" a building:
These are just my thoughts.
_____________________________
¹ Arbitrary figure
I think players should be able to destroy buildings, in exactly the reverse manner of which they are built plus a modified time factor. After all if man can build it man can destroy it.
Take "Motley". I do not care about his skill levels or affinity. Whoever he is they came into play when he built the building and "skills" should come into play destroying a building. Enter the NEW SKILL: Destroy
And "Destroy", must be built up exactly the way other skills are increased: by using it.
"Motley" has to mine "stone" and cut trees to make "planks" from the trunks to build a building.
In order for "Motley" to "Destroy" a building:
- If a building has 20,000 stones and 20,000 planks it should take "Motley", by himself, at a minimum, hacking away at a building as long as it takes him to:
- mine 20,000 stones, and
- put them into the building,
- and chop 20,000 trunks and craft to planks
- and add those to the building.
- + a 25%¹ time factor for clearing the debris created from broken stones and burning the planks.
These are just my thoughts.
_____________________________
¹ Arbitrary figure
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.