Let's start this post by the beginning.
The fact that higher level monsters who give more xp, have low damage but higher health points forces us indirectly to use a pet that do a lot of damage but who doesn't need to have a lot of health points because the player can "tank" for the pets by the fact that the enemies don't do much damage.
My idea :
Here is a suggestion for an "equality" or more like a boost for the pets that we don't use a lot, this can be applied to buyable pets $ and for the pets already added inside the game.
It is a simple suggestion (to understand...) maybe harder for the creators to do.
This idea consist to add 2 (or more) levels per pet. These levels will give more health, dexterity and damage which depend of the stats of your pet.
We can take a great example :
Ogre Halfing do 22000 damage per sec and have 18000 health points.
Giant Lava Golem do 2800 damage per sec and have 200000 health points.
- Note : Giant Lava Golem is supposed to be higher level than Ogre Halfing.
As I said, we only need a pet who do a lot of damage (with enough dexterity) because you can tank for your pet.
You understand in this case that the Giant Lava Golem is a little bit not useful in front of the Ogre Halfing for leveling up faster.
So if we had the system of levels per pet, the level 1 can propose that :
Ogre Halfing : +50 damage, +1500 hp, +2 dex
Giant Lava Golem : +1500 damage, +100 hp, +2 dex
And at each levels they will get a little boost and if I only proposed 3 levels it is because it can make bigger changements to grinding places if the levels continue to rise more.
This modification allows to :
- Change pets and grinding locations between the level 500-820, because at the moment you keep the same type of pets (Ogre Halfing humm huuum...)
- Enjoy the game while you preparing food for your kids
- Not to worry if your pets are in danger or not (Ogre Halfing humm huuum...)
- Choose your way to level up as a focused gamer or a busy person
- Multiply the places to grind for the players
Have a good day everybody.