WARBRINGER's Idea Thread

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WARBRINGER
Posts: 497
Joined: Sun Dec 04, 2016 8:47 pm
Location: Hampshire, England

WARBRINGER's Idea Thread

Post by WARBRINGER »

WELCOME TO...
WARBRINGER'S IDEA THREAD!
Here I will post all of the ideas I have in one collective thread, feel free to leave your feedback and to further my ideas :mrgreen:
WARBRINGER [raw][Very Hungry Ogre]
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WARBRINGER
Posts: 497
Joined: Sun Dec 04, 2016 8:47 pm
Location: Hampshire, England

Re: Make Gold Storeable

Post by WARBRINGER »

MAKE GOLD STORABLE
Currently, only items are able to be stored at the bank. My suggestion would allow you to add your gold into your bank, and so essentially giving you a 'bank balance'. You can withdraw this gold at any time, as you would any other item. This would be useful in multiple ways, such as to ensure you always have spare gold available ;) This could be extended to allow the transfer of items and gold between accounts
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Gullander
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Re: WARBRINGER's Idea Thread

Post by Gullander »

Oh it's possible to have enough gold to need to store some? :lol: Looking at it differently I have always liked the player gold being seen on stats page. It's like for us older players looking at the balance in your check book and figuring whether you have enough funds for a purchase. Not opposed at all to the idea but not sure if it is a need rather than a want. The transfer between accounts has been discussed under house owners wanting all acct access to the storage there but has never been approved. Maybe having a central bank your accts only could access would diminish those who have purchased a house. But if there were a way I wouldn't mind as it would make it far easier than having to use two devices or find an intermediary to help transfer. That's my thoughts but just one person. (I guess having several accounts could be accused of having split personalities!) :D
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sayong
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Re: WARBRINGER's Idea Thread

Post by sayong »

:ugeek: :ugeek: :ugeek:

It would be fun if there's a hidden merchant that would randomly appear to maps that sells rare item where we can buy higher level equipment for 1k and above

For example it sell a mithril ore,gems,magic stones or rare materials.
For example it sell a hmmm higher level equipment for 1k and above.
For example it sell a rare scroll
8-) If skin is not good,golds work too!
WARBRINGER
Posts: 497
Joined: Sun Dec 04, 2016 8:47 pm
Location: Hampshire, England

Re: WARBRINGER's Idea Thread

Post by WARBRINGER »

sayong wrote: Sun Feb 16, 2020 2:24 am :ugeek: :ugeek: :ugeek:

It would be fun if there's a hidden merchant that would randomly appear to maps that sells rare item where we can buy higher level equipment for 1k and above

For example it sell a mithril ore,gems,magic stones or rare materials.
For example it sell a hmmm higher level equipment for 1k and above.
For example it sell a rare scroll
Completely disagree! This would take away ANY value of those items between players and so would be disastrous for the 'economy' :( Your best choice? BUY THEM FROM PLAYERS!
WARBRINGER [raw][Very Hungry Ogre]
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WARBRINGER
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Location: Hampshire, England

Re: The Inns: A Social Area

Post by WARBRINGER »

So far, there are three taverns in the world of Forgotten Tales, and so far they are all almost constantly empty! :roll: They have so much potential, though, to be a socialising-trading spot, in my opinion! Not to mention a place to get drunk with friends! ;) Not sure what the implications of this idea are, just thought I'd put it out there ;)
Last edited by WARBRINGER on Mon Feb 17, 2020 12:23 pm, edited 1 time in total.
WARBRINGER [raw][Very Hungry Ogre]
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Leone
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Re: WARBRINGER's Idea Thread

Post by Leone »

I like this. For one thing, the barkeeper's interaction could alter over time with the amount of beers you buy there.

Either positive: 'a beer for the valued customer'

That turns to negative if you frequent a different tavern: 'yes, stranger. What would you like?'

Have a bank of positive and negative comments that are in ascending/descending order.
WARBRINGER
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Re: Multiple Choice Quests

Post by WARBRINGER »

And another suggestion would be MULTIPLE CHOICE RESPONSES for quests and NPC interactions, which lead you down different paths in a way not dissimilar to Fallout 4's quest system ;)
WARBRINGER [raw][Very Hungry Ogre]
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SellSword
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Re: WARBRINGER's Idea Thread

Post by SellSword »

Multiple quest outcomes would be rather interesting. Currently, a quest like the broken forge part gives you two stories but is really the same. Both request the part, both want the journal, and both want some plate armor. The outcome of items available for orc/human is a little different but that's it.

Some choices quest choices have lingering impacts in that you may need less/more of things for later quests. That is probably the closest we have so far.
Old soldiers never die, they just fade away.
sayong
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Re: WARBRINGER's Idea Thread

Post by sayong »

Ow it's all about profit then :)
8-) If skin is not good,golds work too!
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