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New Clan Building

Posted: Mon Apr 27, 2020 2:50 pm
by _NICKPAN_
Enchanting Building

Building it:
Gold: 10m
Planks: 22
Stones: 22

Level 1 Stats:
STR: 0
HP: 1000k
Magic Resistance: 98%
Damage Resistance: 98%
Storage: 0

Upgrading It:
Cost: 1000k gold, 3 planks, 3 stones
Benefits: +100k HP

Special Ability of the Building
You can open Crafting option, and then will open a Tab, where you can choose any gear from your inventory (wearable items of any class) to have a chance to reroll it's quality and Upgrade it to +1 or +2 (if it is already +2 then you can't) with a fixed cost:

To Upgrade An Item to +1:
Cost: 50m
Success Chance: 10% (+/- trade affinity skill of crafting)

To Upgrade An Item to +2:
*It is required to be +1 first
Cost: 100m
Success Chance: 5% (+/- trade affinity skill of crafting)

Conclusion
[!] If crafting fail, the item won't be destroyed. The cost and the chances for the item to be upgraded to +1 or +2. Is ballanced enough to Drain Gold from upgrading spammers, and a good attempt for those who want their item to be upgraded.

[!] This means ALL current and future items must FEATURE a +1 and +2 stats. And the coding side of this building must connect (maybe) those +0+1+2 items. so we don't get mistakes bugs like upgrading a 2k wand to +2, succeding it, and getting a 250 +2 bow. ew bugs. (i think )

[!] This will bring a tons of new gears to the game, a larger market, buff to archers for their good crafting skill, more reasons for a clan to build a base, or even a good new gold making job for crafters, upgrading items and selling them to players.
And generally, a good for everyone update.

Re: New Clan Building

Posted: Mon Apr 27, 2020 3:41 pm
by Filip FT
Any cast, good idea! But I think for +1 the price should be 500m and for +2 1b gold. And besides, it needs some rare items. (dragon head, lighting sting, devil horn, giant tooth ...) :?:

Re: New Clan Building

Posted: Mon Apr 27, 2020 4:42 pm
by Leone
_NICKPAN_ wrote: Mon Apr 27, 2020 2:50 pm
And generally, a good for everyone update.
Good for everyone who happens to be in a clan that has the ability to build.

Not good for clans without the opportunity to build or for players who aren't in clans.

Re: New Clan Building

Posted: Mon Apr 27, 2020 6:28 pm
by _NICKPAN_
Filip FT wrote: Mon Apr 27, 2020 3:41 pm Any cast, good idea! But I think for +1 the price should be 500m and for +2 1b gold. And besides, it needs some rare items. (dragon head, lighting sting, devil horn, giant tooth ...) :?:
No, adding 500m/1b price is extremely high.

let's say 50m for +1, the chances by default are 10%. so lets say it success at 1/10 so maybe 9th time. which already drains alot of gold. for just 1 item +1.
for +2 chances even lower at 5% with 100m gold. which is also a gold drain.

price is ballanced. if people spam it they will lose billions without knowing how they lost them trust me :p.
Leone wrote: Mon Apr 27, 2020 4:42 pm
_NICKPAN_ wrote: Mon Apr 27, 2020 2:50 pm
And generally, a good for everyone update.
Good for everyone who happens to be in a clan that has the ability to build.

Not good for clans without the opportunity to build or for players who aren't in clans.
So yes. It's good for clans with bases.
Which gives 1 more reason for clan members to be united in one clan to be stronger enough for a base, and not alt clans here and there.

Also, unclanned players surely will lose some features, it's the point and benefits of being in a family/clan, you win some extra features you can't have without clan base. But for those who spent real money...
idea:
Purchased Houses can also have this feature to upgrade items to +1/+2 ;)

Re: New Clan Building

Posted: Mon Apr 27, 2020 6:47 pm
by Syor
I like very much idea of craft equipment +1 and +2.
but not in this way.

I would add some rare things to get like "excellent mitrill stone" or "petrified boards and leaves +2" or other cute little things,
or for each weapon (but here we go on the complicated one) we need something inherent in the weapon (example for the ax 500 we need Soul Ingot) for plate 200 fiery ember, and so on.
leaving the proposed money unchanged (50m and 100m).
I would increase the percentages based on the craft number that everyone has.

It starts from 5% to those with craft 1, and then goes up.

The clan is right, currently a lot of things are created only by the clan or the house. So I don't see the problem.

Re: New Clan Building

Posted: Mon Apr 27, 2020 8:06 pm
by SellSword
Many people purchase a house so they don't have to rely on clan crafting for higher level items, so any crafting changes should be the same for both in my opinion. The normal clan items such as sieges, missiles, etc. are of course a standard exception.

Re: New Clan Building

Posted: Mon Apr 27, 2020 11:52 pm
by Gullander
I have no opinion on clan life but I do like the idea that if an enhancement fails you only lose the gold and/or items to plus it not the original item for enhancement. In game enhancement for instance under king's garden if you fail the expensive item is lost so this feature should be added to all enhancement of items game wide.

It also is a good point that in some way house owners should share this feature in some way and might I add non clanned people who don't have a house should have some kind of increased opportunity to enhance at perhaps the blacksmith increasing the function there.

It seems that as a new game feature suggestion it should not be limited to only clan crafts. I think it is fine that your game style has some features that make it attractive whether it be clanned, or house owner, or non clanned no house player. It doesn't have to be the same features but if only clans got enhancement then house owners or non house owner non clanned players should have their own extra feature too. In this way a new feature has broad appeal for all players increasing everyones game enjoyment.

I do like generally the opportunity to enhance a variety of items though. We already have some enhancement of shields and legs at king's garden so it is not a new request just an opportunity to add other level items to the list.

Re: New Clan Building

Posted: Wed Apr 29, 2020 7:44 am
by Barkley
So it costs 100m to get 3k+2? That seems to low. Costs 100m for 25+2 wand? Extremely too high.
What about:
2 3000 wands make a 3000+1. 5 3000+1 makes 3000+2.

2 25 wands are 25+1. 3 25+1 is 25+2. Seems a bit more balanced to every item not just some.

Defently just be accessed by house.


What about fishing? If you can enchant evrything you might just remove fishing altogether.
Not more than low items form fishing. Want about being able to fish ANYTHING at a wery wery low chance.
Ofc you can't make 10 level 11's fishing for 2 days to get 3000 gear. :lol:

Re: New Clan Building

Posted: Wed Apr 29, 2020 12:40 pm
by _NICKPAN_
Barkley wrote: Wed Apr 29, 2020 7:44 am So it costs 100m to get 3k+2? That seems to low. Costs 100m for 25+2 wand? Extremely too high.
What about:
2 3000 wands make a 3000+1. 5 3000+1 makes 3000+2.

2 25 wands are 25+1. 3 25+1 is 25+2. Seems a bit more balanced to every item not just some.

Defently just be accessed by house.


What about fishing? If you can enchant evrything you might just remove fishing altogether.
Not more than low items form fishing. Want about being able to fish ANYTHING at a wery wery low chance.
Ofc you can't make 10 level 11's fishing for 2 days to get 3000 gear. :lol:
I still say 50m for +1 and 100m for +2 is good, don't forget chances are very low and he will pay much more than just 100m. Maybe even 2b.

what we can do is adjust chances,

lower lvl items more chances to be crafter. starting at lvl 1+1/+2 at 95%/90% and goes up to lvl 3000 items at 5%/1%.

Re: New Clan Building

Posted: Wed Apr 29, 2020 5:04 pm
by Barkley
Low +2 items are worth less than 50m and if you're use 500m getting them it's a total waste