Fire missiles in tower
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Fire missiles in tower
I think putting tones of fire missils in tower was bad idea..becouse of destroying tower now its even harder...wasting missils is pointless now..it would be better if missils be back old way i think..
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157
Re: Fire missiles in tower
Stone missiles have lost there point now..they were used when missils for gone to put them for more dmg and fast way..but now its imposible to empty tower from fire missils becouse of there can be putted 3750 fire missils enstead of 125...so huge difference...ft is just a joke now!
Combatant check how lany people dont update game!i dont thibk that more then 100 players have the latest version of ft..i missed the old ft really much.
Ft is old school game and ur making it too modern i think
Combatant check how lany people dont update game!i dont thibk that more then 100 players have the latest version of ft..i missed the old ft really much.
Ft is old school game and ur making it too modern i think
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157
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Re: Fire missiles in tower
I didn't change number of stored missiles! One item stores 30 single missiles. It was before and it is now, nothing changed.
Before you didn't see the counter but it was the same.
Re: Fire missiles in tower
Hmm earlier it was 1 in each slot...
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157
Re: Fire missiles in tower
In 1 slot 30 missils is too much!we were killing 1700 tower and when that tower was lowest red it still had fire balls ..nobody has added any missils in tower as well..so maybe 5 fire balls in each slot would be good...30 is rly too muchcompbatant wrote: ↑Mon May 18, 2020 6:23 pmI didn't change number of stored missiles! One item stores 30 single missiles. It was before and it is now, nothing changed.
Before you didn't see the counter but it was the same.
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157
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Re: Fire missiles in tower
@cotne
As I recall, the difference was years ago that if an attacking team attacked an unoccupied enemy base and the attackers logged out then all 30 fire and stone missiles were automatically used. It was exploited over and over again.
Now, fire and stone missiles are counted one by one so this can't be exploited.
Additional: confirmed. See section 6.2 in game manual written a long, long time ago.
http://ftmmorpg.dmgamestudio.com/help/#clan_buildings
As I recall, the difference was years ago that if an attacking team attacked an unoccupied enemy base and the attackers logged out then all 30 fire and stone missiles were automatically used. It was exploited over and over again.
Now, fire and stone missiles are counted one by one so this can't be exploited.
Additional: confirmed. See section 6.2 in game manual written a long, long time ago.
http://ftmmorpg.dmgamestudio.com/help/#clan_buildings
Last edited by Leone on Mon May 18, 2020 8:25 pm, edited 1 time in total.
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Re: Fire missiles in tower
Yes exactly And this was exploited only after I modified server that map was turn off after leaving the last player instead of restarting once a day.Leone wrote: ↑Mon May 18, 2020 8:21 pm @cotne
As I recall, the difference was that if an attacking team attacked an unoccupied enemy base and the attackers logged out then all 30 fire missiles were automatically used. It was exploited over and over again.
Now, fire missiles are counted one by one so this can't be exploited.
Re: Fire missiles in tower
Ahh now i understood.ty for explanation.it seems better tho
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
cotne Archer lvl 200
tsotne0 ogre lvl 157