summon spell

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shadowgamer
Posts: 25
Joined: Wed May 04, 2016 4:17 am

summon spell

Post by shadowgamer » Tue Jun 02, 2020 7:21 pm

I would like the summoning spell to be usable, my idea is that 1/4 of your level is summoning, for example, level 200, you summon 3 enemies level 50 for 30 seconds, consume 50% del mana, it may seem useless but at least it would be a detail and they could even lower it more and / or it could invoke skeletons, the utility would be distracting, it could be used for pvp too, or to help to protect some other player, it could last more or less, that depends on who wants to accept the idea of ​​giving the spell utility could also summon stans healers, to heal other players and / or pets
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justj99
Posts: 164
Joined: Mon Feb 10, 2020 2:18 am

Re: summon spell

Post by justj99 » Tue Jun 02, 2020 9:24 pm

Fun idea. To make sure it's not too overpowered, what if the level of the monster summoned was consumed in mana each second or 5 seconds. If 1 mana per level is too much, then whatever seems fair per monster. If the summoner runs out of mana, then maybe the monster attacks them instead of helping them. Or maybe it just runs wild and goes free. Killing it would give no XP or drops to the summoner.
justj99
Posts: 164
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Re: summon spell

Post by justj99 » Tue Jun 02, 2020 9:26 pm

Another idea would be to let you summon your friends for help. It could use all your mana to try, and the friend would have to click ok to go there if they wanted.
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SellSword
Posts: 3123
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Location: Ardesia

Re: summon spell

Post by SellSword » Tue Jun 02, 2020 10:13 pm

I disagree. The item was originally intended to be part of a quest. It should not become a level 200+ spell that can only be used by only mage/fairy players.
Warriors are not the ones who always win, but the ones that always fight.
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Barkley
Posts: 404
Joined: Sat Jun 30, 2018 11:12 pm
Location: Slovenia

Re: summon spell

Post by Barkley » Tue Jun 02, 2020 10:24 pm

justj99 wrote:
Tue Jun 02, 2020 9:26 pm
Another idea would be to let you summon your friends for help. It could use all your mana to try, and the friend would have to click ok to go there if they wanted.
-1 BILLION

I'll just leave it this way. I'm sieging X and I died. A mage sumns me and I'm back. Are th amounts of things you can do with this witch aren't fair not easy to notice?
Do not take my opinion as an aggressive message, everyone can have their own opinion.
My suggestions;New clan rank: Mayor,Multiple house owners,Outlaw,More friends list space (the texts are links).
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Barkley
Posts: 404
Joined: Sat Jun 30, 2018 11:12 pm
Location: Slovenia

Re: summon spell

Post by Barkley » Tue Jun 02, 2020 10:27 pm

shadowgamer wrote:
Tue Jun 02, 2020 7:21 pm
I would like the summoning spell to be usable, my idea is that 1/4 of your level is summoning, for example, level 200, you summon 3 enemies level 50 for 30 seconds, consume 50% del mana, it may seem useless but at least it would be a detail and they could even lower it more and / or it could invoke skeletons, the utility would be distracting, it could be used for pvp too, or to help to protect some other player, it could last more or less, that depends on who wants to accept the idea of ​​giving the spell utility could also summon stans healers, to heal other players and / or pets
So you're telling me mage needs a buff?
Do not take my opinion as an aggressive message, everyone can have their own opinion.
My suggestions;New clan rank: Mayor,Multiple house owners,Outlaw,More friends list space (the texts are links).
justj99
Posts: 164
Joined: Mon Feb 10, 2020 2:18 am

Re: summon spell

Post by justj99 » Tue Jun 02, 2020 11:04 pm

SellSword wrote:
Tue Jun 02, 2020 10:13 pm
I disagree. The item was originally intended to be part of a quest. It should not become a level 200+ spell that can only be used by only mage/fairy players.
Didn't know the whole history. It's not being used, so thinking outside the box.
justj99
Posts: 164
Joined: Mon Feb 10, 2020 2:18 am

Re: summon spell

Post by justj99 » Tue Jun 02, 2020 11:11 pm

Barkley wrote:
Tue Jun 02, 2020 10:24 pm
justj99 wrote:
Tue Jun 02, 2020 9:26 pm
Another idea would be to let you summon your friends for help. It could use all your mana to try, and the friend would have to click ok to go there if they wanted.
-1 BILLION

I'll just leave it this way. I'm sieging X and I died. A mage sumns me and I'm back. Are th amounts of things you can do with this witch aren't fair not easy to notice?
Good point. Just thinking about uses that seem in line with the name. Wasn't really thinking about sieging as I'm not in a clan. I think we're also thinking on different scales of levels as well. It takes a pretty high level to have "unlimited" mana, and I'm a measley level 160+, so I still feel like a weakling waiting 5 minutes for my mana to recharge. And that's withiut adding dex so I won't get hit or adding arm so I have more than a couple thousand hit points. XD
justj99
Posts: 164
Joined: Mon Feb 10, 2020 2:18 am

Re: summon spell

Post by justj99 » Tue Jun 02, 2020 11:12 pm

SellSword wrote:
Tue Jun 02, 2020 10:13 pm
I disagree. The item was originally intended to be part of a quest. It should not become a level 200+ spell that can only be used by only mage/fairy players.
What was the original planned quest usage if I may ask?
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SellSword
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Location: Ardesia

Re: summon spell

Post by SellSword » Tue Jun 02, 2020 11:31 pm

DaHobbit was the one who was going to use it. I think his planned quests were the "Satan's heart" and "Lost city under Ashdown" quests. After freeing the brother in the Ardesia prison there is some groundwork laid for other quests as well, though that could have been related to the other two.
Warriors are not the ones who always win, but the ones that always fight.
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