summon spell

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shadowgamer
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Joined: Wed May 04, 2016 4:17 am

summon spell

Post by shadowgamer »

I would like the summoning spell to be usable, my idea is that 1/4 of your level is summoning, for example, level 200, you summon 3 enemies level 50 for 30 seconds, consume 50% del mana, it may seem useless but at least it would be a detail and they could even lower it more and / or it could invoke skeletons, the utility would be distracting, it could be used for pvp too, or to help to protect some other player, it could last more or less, that depends on who wants to accept the idea of ​​giving the spell utility could also summon stans healers, to heal other players and / or pets
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justj99
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Re: summon spell

Post by justj99 »

Fun idea. To make sure it's not too overpowered, what if the level of the monster summoned was consumed in mana each second or 5 seconds. If 1 mana per level is too much, then whatever seems fair per monster. If the summoner runs out of mana, then maybe the monster attacks them instead of helping them. Or maybe it just runs wild and goes free. Killing it would give no XP or drops to the summoner.
justj99
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Re: summon spell

Post by justj99 »

Another idea would be to let you summon your friends for help. It could use all your mana to try, and the friend would have to click ok to go there if they wanted.
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SellSword
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Re: summon spell

Post by SellSword »

I disagree. The item was originally intended to be part of a quest. It should not become a level 200+ spell that can only be used by only mage/fairy players.
Old soldiers never die, they just fade away.
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Barkley
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Re: summon spell

Post by Barkley »

justj99 wrote: Tue Jun 02, 2020 9:26 pm Another idea would be to let you summon your friends for help. It could use all your mana to try, and the friend would have to click ok to go there if they wanted.
-1 BILLION

I'll just leave it this way. I'm sieging X and I died. A mage sumns me and I'm back. Are th amounts of things you can do with this witch aren't fair not easy to notice?
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Barkley
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Re: summon spell

Post by Barkley »

shadowgamer wrote: Tue Jun 02, 2020 7:21 pm I would like the summoning spell to be usable, my idea is that 1/4 of your level is summoning, for example, level 200, you summon 3 enemies level 50 for 30 seconds, consume 50% del mana, it may seem useless but at least it would be a detail and they could even lower it more and / or it could invoke skeletons, the utility would be distracting, it could be used for pvp too, or to help to protect some other player, it could last more or less, that depends on who wants to accept the idea of ​​giving the spell utility could also summon stans healers, to heal other players and / or pets
So you're telling me mage needs a buff?
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners

Co-creator of the Ember Islands clan map with KalenFirst
justj99
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Re: summon spell

Post by justj99 »

SellSword wrote: Tue Jun 02, 2020 10:13 pm I disagree. The item was originally intended to be part of a quest. It should not become a level 200+ spell that can only be used by only mage/fairy players.
Didn't know the whole history. It's not being used, so thinking outside the box.
justj99
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Re: summon spell

Post by justj99 »

Barkley wrote: Tue Jun 02, 2020 10:24 pm
justj99 wrote: Tue Jun 02, 2020 9:26 pm Another idea would be to let you summon your friends for help. It could use all your mana to try, and the friend would have to click ok to go there if they wanted.
-1 BILLION

I'll just leave it this way. I'm sieging X and I died. A mage sumns me and I'm back. Are th amounts of things you can do with this witch aren't fair not easy to notice?
Good point. Just thinking about uses that seem in line with the name. Wasn't really thinking about sieging as I'm not in a clan. I think we're also thinking on different scales of levels as well. It takes a pretty high level to have "unlimited" mana, and I'm a measley level 160+, so I still feel like a weakling waiting 5 minutes for my mana to recharge. And that's withiut adding dex so I won't get hit or adding arm so I have more than a couple thousand hit points. XD
justj99
Posts: 768
Joined: Mon Feb 10, 2020 2:18 am

Re: summon spell

Post by justj99 »

SellSword wrote: Tue Jun 02, 2020 10:13 pm I disagree. The item was originally intended to be part of a quest. It should not become a level 200+ spell that can only be used by only mage/fairy players.
What was the original planned quest usage if I may ask?
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SellSword
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Re: summon spell

Post by SellSword »

DaHobbit was the one who was going to use it. I think his planned quests were the "Satan's heart" and "Lost city under Ashdown" quests. After freeing the brother in the Ardesia prison there is some groundwork laid for other quests as well, though that could have been related to the other two.
Old soldiers never die, they just fade away.
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