Craft adjustment to account for item level
Posted: Tue Jul 21, 2020 1:38 am
This may be a rather boring post but with all the other changes and upgrades why not look at this.
Here is the xp formula presented in July 2019 by a GM.
Actual formula for craft XP:
craftXp = 1000 - CraftedItemChance - CraftSkill
where CraftSkill = 30*craftingLevel *craftingCoefficient
craftingCoefficient = 0.75 (swordsman) or 1 (mage, dwarf, ogre) or 1.5 (archer)
The thing missing is the level of the item being attempted. So as it is if I fail for instance making a magic gem I only get the same xp as a fail making a level 1000 mage ring!
Perhaps a change should include xp for the level of a fail because the items used are of much greater value than gems for instance. Here is my suggestion. Craftxp = 1000 + (item level /crafted item %*10) - crafted item chance - craft skill.
For my Freya craft level 7 I use for an example and mage ring is 31% and my craft affinity is 1.
Now it is for 1000 mage ring. 1000-(31*10)-(30*7*1)= xp per fail
1000-310-210=480 xp per fail
Proposed 1000 + (1000/31*10)-310-210=
1000+322-310-210=802 xp fail for 1000 item.
A 500 item now is same 480 for fail. New addition would give 1000+161-310-210=641 per fail
A 150 item now is same 480 for fail. New formula would give 1000+48-310-210=528 xp per fail.
Non items crafted like ore and gems would have 0 as level addition and would be essentially the same as now. This way there is a premium for higher level items fail.
Here is the xp formula presented in July 2019 by a GM.
Actual formula for craft XP:
craftXp = 1000 - CraftedItemChance - CraftSkill
where CraftSkill = 30*craftingLevel *craftingCoefficient
craftingCoefficient = 0.75 (swordsman) or 1 (mage, dwarf, ogre) or 1.5 (archer)
The thing missing is the level of the item being attempted. So as it is if I fail for instance making a magic gem I only get the same xp as a fail making a level 1000 mage ring!
Perhaps a change should include xp for the level of a fail because the items used are of much greater value than gems for instance. Here is my suggestion. Craftxp = 1000 + (item level /crafted item %*10) - crafted item chance - craft skill.
For my Freya craft level 7 I use for an example and mage ring is 31% and my craft affinity is 1.
Now it is for 1000 mage ring. 1000-(31*10)-(30*7*1)= xp per fail
1000-310-210=480 xp per fail
Proposed 1000 + (1000/31*10)-310-210=
1000+322-310-210=802 xp fail for 1000 item.
A 500 item now is same 480 for fail. New addition would give 1000+161-310-210=641 per fail
A 150 item now is same 480 for fail. New formula would give 1000+48-310-210=528 xp per fail.
Non items crafted like ore and gems would have 0 as level addition and would be essentially the same as now. This way there is a premium for higher level items fail.