Re: ⚠️ Clans Rework ⚠️
Posted: Wed Dec 09, 2020 4:28 am
Leone, thanks for your comments and replies.
As previous posts under that topic i want keep things clear and basic/easy for everyone to understand so i will answer these:
1. After joining a clan, levels do not matter. Everyone is equal and that must not change. Only your pvp power changes.
And there is a good thing right now where a lvl 100 sieger with high siege lvl can deal more damage than a level 2000 sieger and thats my point, levels affect only your pvp power after a clan. And it should stay that way and not placing borders to clanned pvp.
2. Sieges becoming a Damage Shield with first thought is a nonsense feature, perhaps it could even was created accidentally.
But if we take a deeper look, it gives more PvP tactics and allows lower level players have a bigger chance against a higher level player without that meaning low lvl player will win.
Basically it gives more PvP content. without harming one of the sides as both can use that.
Perhaps, this can change after we also improve PvP aspects of the game, but now we are talking about clans.
3. For the players that want both of Clan Life and other gameplay of the game like quests/grinding.
As it is possible now (with the pvp danger which is normal) it will be possible after.
As previous posts under that topic i want keep things clear and basic/easy for everyone to understand so i will answer these:
1. After joining a clan, levels do not matter. Everyone is equal and that must not change. Only your pvp power changes.
And there is a good thing right now where a lvl 100 sieger with high siege lvl can deal more damage than a level 2000 sieger and thats my point, levels affect only your pvp power after a clan. And it should stay that way and not placing borders to clanned pvp.
2. Sieges becoming a Damage Shield with first thought is a nonsense feature, perhaps it could even was created accidentally.
But if we take a deeper look, it gives more PvP tactics and allows lower level players have a bigger chance against a higher level player without that meaning low lvl player will win.
Basically it gives more PvP content. without harming one of the sides as both can use that.
Perhaps, this can change after we also improve PvP aspects of the game, but now we are talking about clans.
3. For the players that want both of Clan Life and other gameplay of the game like quests/grinding.
As it is possible now (with the pvp danger which is normal) it will be possible after.