New idea shovel tresure
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- SorteTrevo
- Posts: 10
- Joined: Sun Jul 19, 2020 8:42 am
Re: New idea shovel tresure
I understand this is just an idea I also think that there are enough keys in the game, better to dig it out and open it without ceremony, any option to implement this idea in my opinion will only help create this new skill
- SorteTrevo
- Posts: 10
- Joined: Sun Jul 19, 2020 8:42 am
Re: New idea shovel tresure
let it be an adventure that will affect the development of the game, and at the same time attract new players :) everyone around the world of FT gathers resources: stone, wood and other, so why not also dig :)
- SorteTrevo
- Posts: 10
- Joined: Sun Jul 19, 2020 8:42 am
Re: New idea shovel tresure
in search of hidden treasure
Re: New idea shovel tresure
It isn't a bad idea to work out new suggestions. Here are some other suggestions about adding a shovel so you can see other ideas and comments about it.
viewtopic.php?f=8&t=13962&p=80431&hilit=Shovel#p80400
viewtopic.php?f=8&t=13563&p=77217&hilit=Shovel#p77071
viewtopic.php?f=8&t=13363&p=75947&hilit=Shovel#p75947
viewtopic.php?f=8&t=13962&p=80431&hilit=Shovel#p80400
viewtopic.php?f=8&t=13563&p=77217&hilit=Shovel#p77071
viewtopic.php?f=8&t=13363&p=75947&hilit=Shovel#p75947
Old soldiers never die, they just fade away.
- SorteTrevo
- Posts: 10
- Joined: Sun Jul 19, 2020 8:42 am
Re: New idea shovel tresure
I have reviewed the links that you gave me everything nice beautifully agree with some but referring to the theme in the clan, there are too many options for construction, in my opinion because setting up a clan before you dig up the raw materials to build a wall or a castle is a stronger clan to make it equal to the ground the rest of what I read is good. We think that the creator is already working intensively on this new element that will diversify the gameplay
- LostKnight
- Posts: 6414
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: New idea shovel tresure
Maybe a crafted shovel.
Shovel: Chance: 50%
- Meteor or Soul stone with 2x wood trunks and 2x Steel Ingots
One cannot make the shovel until you get a quest to find buried treasure.
Then it appears on your menu like "Planks", "Fire Arrows" "Torch"
And various Quests around FT leading your to places to dig.
- in some an item and a hint: to go to another place to dig
- after three or four hints and items increasing in value "Jackpot"
Or some other variation.
Yea I like it.
Shovel: Chance: 50%
- Meteor or Soul stone with 2x wood trunks and 2x Steel Ingots
One cannot make the shovel until you get a quest to find buried treasure.
Then it appears on your menu like "Planks", "Fire Arrows" "Torch"
And various Quests around FT leading your to places to dig.
- in some an item and a hint: to go to another place to dig
- after three or four hints and items increasing in value "Jackpot"
Or some other variation.
Yea I like it.
I'll fight for what I think is right!
Re: New idea shovel tresure
the chest in 4,0 should be a task like allways !
no keys should b buyable in shops !
It will b toooooooo easy for most players because they have gold !
Not a good idea to buy keys !
no keys should b buyable in shops !
It will b toooooooo easy for most players because they have gold !
Not a good idea to buy keys !
DUKE of SK-Clan
Re: New idea shovel tresure
Great idea !!! I really like it very much.
I would immediately put on a new skill: dig
With blades + 1 + 2 + 3 + 4
I would find treasures with missions, not always, but with Daily Missions, in which you also have to find the right point to dig
But what are you digging and where?
You can only dig on soil, not rocks, not sand (example)
It can very well extract stones, meteoritic stones, gold, objects that players throw away, but also equipment lost over time, in short, everything that can be fished.
Then if we want to make a new object, we dig clods of earth, or sand, or wherever we dig
Each class has its 5 skill ranges (0.5 0.75 1 1.25 and 1.5) so everyone will have 1.
It is an idea. But there can be many interesting ideas.
I would immediately put on a new skill: dig
With blades + 1 + 2 + 3 + 4
I would find treasures with missions, not always, but with Daily Missions, in which you also have to find the right point to dig
But what are you digging and where?
You can only dig on soil, not rocks, not sand (example)
It can very well extract stones, meteoritic stones, gold, objects that players throw away, but also equipment lost over time, in short, everything that can be fished.
Then if we want to make a new object, we dig clods of earth, or sand, or wherever we dig
Each class has its 5 skill ranges (0.5 0.75 1 1.25 and 1.5) so everyone will have 1.
It is an idea. But there can be many interesting ideas.
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: New idea shovel tresure
I'm not opposed to a shovel, but I think there would need to be a use for all of the piles of dirt that would dug up and not just the good treasures people keep mentioning.
If a shovel is a tool the same as an axe, pickaxes, and fishing pole it should be treated the same. There are game uses and quests for the regular trunks, regular stones, and fish that you can get with these three tools. Of course there are the "special" items such as magic trunks, meteor/soul stones, and fished items/gear that you can get with these tools but they are not the only things.
If a shovel is a tool the same as the others where you can raise your skill then it needs a purpose beyond the neat stuff you might get.
If a shovel is a quest item or even a repeatable quest item that is a different issue.
If a shovel is a tool the same as an axe, pickaxes, and fishing pole it should be treated the same. There are game uses and quests for the regular trunks, regular stones, and fish that you can get with these three tools. Of course there are the "special" items such as magic trunks, meteor/soul stones, and fished items/gear that you can get with these tools but they are not the only things.
If a shovel is a tool the same as the others where you can raise your skill then it needs a purpose beyond the neat stuff you might get.
If a shovel is a quest item or even a repeatable quest item that is a different issue.
Old soldiers never die, they just fade away.
- SorteTrevo
- Posts: 10
- Joined: Sun Jul 19, 2020 8:42 am
Re: New idea shovel tresure
of course, I agree with all of you and I am very happy that we have established such a hot dialogue about the shovel, I warmly greet you all, gentlemen