Dwarf Special

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
Mike
Posts: 275
Joined: Sun Jan 12, 2014 1:00 am

Dwarf Special

Post by Mike »

I would think that 100% of dwarfs would agree that the 50% mage damage reduction is pointless to them . Gloin said erlier it woild be good if there was a hatchet you could throw and I totally agree replace the spell reduction with hatchet throwing. Everyone attacks a dwarf ans laughs.. What's people thougts on this?
"I fought the LAW and the, the LAW won"
User avatar
Leone
Posts: 5068
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Throwing axes all the way

Post by Leone »

Couldn't agree more Rob. I would go further though (as I've asked in other posts) and request ranged weapons during PvP for ALL melee classes and not just dwarves.
User avatar
Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: Dwarf Special

Post by Secular »

I believe a ranged skill should come to all melee classes by default, in PvP. It shouldn't require a skill, it's only fair in my opinion. I think something more beneficial could be used instead of a 20 second ranged attack.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: Dwarf Special

Post by dragkardragcar »

How about mortar skill for dwarves (-:
Elia
Posts: 195
Joined: Tue Mar 18, 2014 5:55 am
Location: England

Re: Dwarf Special

Post by Elia »

Robin hud wrote:Everyone attacks a dwarf ans laughs.
Yeah, you are right. I've seen a 15 level dwarf was soundly belabored by a 4 level archer. Every one was laughing at the poor dwarf.
User avatar
MadMikael
Posts: 3303
Joined: Sat Mar 08, 2014 5:54 pm
Location: Windsor, Ontario, Canada (EST time zone)

Re: Dwarf Special

Post by MadMikael »

I think the run skill should be innate for all melee, and available from the start. It should autolock and follow the enemy.

In medieval warfare, this is how ranged units were defeated by melee units.
RETIRED [GM] - Game Master

Please contact GM Inbox for help if you need it.

⬇️ GM Inbox contact link ⬇️
ucp.php?i=pm&mode=compose&u=9711
Elia
Posts: 195
Joined: Tue Mar 18, 2014 5:55 am
Location: England

Re: Dwarf Special

Post by Elia »

MadMikael wrote:I think the run skill should be innate for all melee, and available from the start. It should autolock and follow the enemy.

In medieval warfare, this is how ranged units were defeated by melee units.
Knight, have faith, the melee will speak... :D
User avatar
DwarfTank
Posts: 907
Joined: Sun Feb 01, 2015 12:48 am
Location: America (United States
Contact:

Re: Dwarf Special

Post by DwarfTank »

MadMikael wrote:I think the run skill should be innate for all melee, and available from the start. It should autolock and follow the enemy.

In medieval warfare, this is how ranged units were defeated by melee units.
I agree with 100%.
DwarfTank-lvl2270(Legendary Player)
ShadowHood-lvl2662
"You can lead a human to knowledge but you can't make one think."Kal-Not:2986BH
Post Reply