party system
Moderator: Game Administrators
party system
We need a party system can be configured up to four people and experience to do so, if distributed to a lower level, such as the high level hameurosseo surely help you be hunting
Re: party system
This seems like an interesting idea to me, although, if a party of high level players are in a dungeon killing monsters with a lower level grouped in their party, the xp/hour would be far too gargantuan.
(e.g., lv 400, 300, 250, 50 in a party)
If there was a way to scale down the xp based on the highest levels in party vs the lowest levels, I would support something like this.
(e.g., lv 400, 300, 250, 50 in a party)
If there was a way to scale down the xp based on the highest levels in party vs the lowest levels, I would support something like this.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
Re: party system
scale down factor= max lv - min lv
and xp gained by the party is divided by the scale down factor
and xp gained by the party is divided by the scale down factor
- joeylamcy(archer,130)
- j0eylamcy(mage,110+)
- meatshield(ogre,75)
- j0ey1amcy(dwarf,50+)
- Chris_Wong(swordsman,10+,backup&storage)
Re: party system
I know this "party leeching" mechanics from other MMORPG's. But I don't like it.
I think the way FT handles it, its much more fair, because you only get XP points by dealing damage to opponents, not by standing by and just trying to survive.
I think the way FT handles it, its much more fair, because you only get XP points by dealing damage to opponents, not by standing by and just trying to survive.
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