party system

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Q U E E N
Posts: 9
Joined: Sat Jan 04, 2014 1:00 am
Location: korea

party system

Post by Q U E E N »

We need a party system can be configured up to four people and experience to do so, if distributed to a lower level, such as the high level hameurosseo surely help you be hunting :mrgreen:
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Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: party system

Post by Secular »

This seems like an interesting idea to me, although, if a party of high level players are in a dungeon killing monsters with a lower level grouped in their party, the xp/hour would be far too gargantuan.
(e.g., lv 400, 300, 250, 50 in a party)

If there was a way to scale down the xp based on the highest levels in party vs the lowest levels, I would support something like this.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: party system

Post by joeylamcy »

scale down factor= max lv - min lv
and xp gained by the party is divided by the scale down factor
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
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Arachnia
Posts: 895
Joined: Fri Feb 28, 2014 1:31 pm
Location: Bavaria

Re: party system

Post by Arachnia »

I know this "party leeching" mechanics from other MMORPG's. But I don't like it.
I think the way FT handles it, its much more fair, because you only get XP points by dealing damage to opponents, not by standing by and just trying to survive.
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