Let's make a super weapon

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Q U E E N
Posts: 9
Joined: Sat Jan 04, 2014 1:00 am
Location: korea

Let's make a super weapon

Post by Q U E E N »

Upgrading weapons enables the
ex) lvl100bow
+0bow str100 :arrow: 100%(The probability of success)1m(u need gold):arrow: +1bow str110
+1bow str110 :arrow: 80%2m :arrow: +2bow str120
+2bow str120 :arrow: 70%4m :arrow: +3bow str130
+3bow str130 :arrow: 60%6m :arrow: +4bow str145
+4bow str145 :arrow: 55%9m :arrow: +5bow str160
+5bow str160 :arrow: 50%12m :arrow: +6bow str180
+6bow str180 :arrow: 45%15m :arrow: +7bow str200
+7bow str200 :arrow: 40%17m :arrow: +8bow str225
+8bow str225 :arrow: 35%19m :arrow: +9bow str250
+9bow str250 :arrow: 10%20m :arrow: +10bow str300
If the upgrade fails, do not download 8-)
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Curmudjinn
Posts: 12
Joined: Sun May 25, 2014 3:53 am

Re: Let's make a super weapon

Post by Curmudjinn »

It would be interesting to add some sort of Heirloom or Legacy mechanic to have a weapon scale with your levels, in a similar way that you have that weapon broken down. Or some sort of upgrade mechanic, with intensive crafting and gold. It would just have to cost sheets of gold for the offline game.
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Piffl / El Majo
Posts: 408
Joined: Wed Apr 10, 2013 12:00 am
Location: Catalonia-Spain

Re: Let's make a super weapon

Post by Piffl / El Majo »

The idea already was proposed, but seems me very interesting. Improve any type of item of the game.
+1
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jimknight92
Posts: 69
Joined: Sat Mar 08, 2014 2:12 am

Re: Let's make a super weapon

Post by jimknight92 »

Kind of like uniques in diablo 2 if anybody has played the online version u should know what i mean... Some were perfect lets say 400 damage as the same item another person has is only 350 damage this also effected prices of items ofcourse as i can see it would in FT as well maybe we can do something like this in FT too because i like the idea of upgrading. like say with craft able items..-1 steel plate is +115 armor and +20 str as to a +1 steel plate maybe could have +130 arm/+30 str, perhaps have another crafting table that is strictly for these kind of upgrades with ingredients like mithril plate +5 bars of mthril for say 75% +1 and the other 25% would represent you making it -1 instead of completely failing and losing the item you get stuck with a weaker version
All the old knives that have rusted in my back, I drive into yours.
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Tauron
Posts: 81
Joined: Fri May 16, 2014 12:29 pm
Location: Finland

Re: Let's make a super weapon

Post by Tauron »

Silver sword/blade dmg:500 level:250
Trann's hammer dmg:450 level 200
Titanbow dmg:467 level 200
Dragonbane axe dmg:472 level 200
Special items for Sebastius.
Staff of Li-nir-muen:Mana 500 dmg 495
Armour of High Priest arm:2000 dmg:200 :idea:
I have been chosen to greatness by the Dark Gods themselves.
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