Upgrading weapons enables the
ex) lvl100bow
+0bow str100 100%(The probability of success)1m(u need gold):arrow: +1bow str110
+1bow str110 80%2m +2bow str120
+2bow str120 70%4m +3bow str130
+3bow str130 60%6m +4bow str145
+4bow str145 55%9m +5bow str160
+5bow str160 50%12m +6bow str180
+6bow str180 45%15m +7bow str200
+7bow str200 40%17m +8bow str225
+8bow str225 35%19m +9bow str250
+9bow str250 10%20m +10bow str300
If the upgrade fails, do not download
Let's make a super weapon
Moderator: Game Administrators
- Curmudjinn
- Posts: 12
- Joined: Sun May 25, 2014 3:53 am
Re: Let's make a super weapon
It would be interesting to add some sort of Heirloom or Legacy mechanic to have a weapon scale with your levels, in a similar way that you have that weapon broken down. Or some sort of upgrade mechanic, with intensive crafting and gold. It would just have to cost sheets of gold for the offline game.
Old-School Game Master
- Piffl / El Majo
- Posts: 408
- Joined: Wed Apr 10, 2013 12:00 am
- Location: Catalonia-Spain
Re: Let's make a super weapon
The idea already was proposed, but seems me very interesting. Improve any type of item of the game.
+1
+1
Currently inactive
Game Admin (GM)
Useful Links: General game help | Quest list | Forum Rules | Game Rules
Languages Spoken: Català, Español, English
Game Admin (GM)
Useful Links: General game help | Quest list | Forum Rules | Game Rules
Languages Spoken: Català, Español, English
-
- Posts: 69
- Joined: Sat Mar 08, 2014 2:12 am
Re: Let's make a super weapon
Kind of like uniques in diablo 2 if anybody has played the online version u should know what i mean... Some were perfect lets say 400 damage as the same item another person has is only 350 damage this also effected prices of items ofcourse as i can see it would in FT as well maybe we can do something like this in FT too because i like the idea of upgrading. like say with craft able items..-1 steel plate is +115 armor and +20 str as to a +1 steel plate maybe could have +130 arm/+30 str, perhaps have another crafting table that is strictly for these kind of upgrades with ingredients like mithril plate +5 bars of mthril for say 75% +1 and the other 25% would represent you making it -1 instead of completely failing and losing the item you get stuck with a weaker version
All the old knives that have rusted in my back, I drive into yours.
Re: Let's make a super weapon
Silver sword/blade dmg:500 level:250
Trann's hammer dmg:450 level 200
Titanbow dmg:467 level 200
Dragonbane axe dmg:472 level 200
Special items for Sebastius.
Staff of Li-nir-muen:Mana 500 dmg 495
Armour of High Priest arm:2000 dmg:200
Trann's hammer dmg:450 level 200
Titanbow dmg:467 level 200
Dragonbane axe dmg:472 level 200
Special items for Sebastius.
Staff of Li-nir-muen:Mana 500 dmg 495
Armour of High Priest arm:2000 dmg:200
I have been chosen to greatness by the Dark Gods themselves.