Skills pls read comp

If you have ideas to improve this great game, post them here!

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re4ction
Posts: 359
Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

Skills pls read comp

Post by re4ction »

Since creator and pretty much nobody else replied my countless posts
(except blitz, thanks man we both fight this ;) )
Im gonna make this one last time before my patients is over and I ll just let it be.
Pls compbatant look at the skills
Gonna list this here
Lvl 140 swordsman skill slows attack
Senseless because u need to hit enemy for skill to work
But if u can hit enemy good enemy wont hit u so no need to slow his attacks
Pretty much same with lvl 100 ogre skill
I speak about this cuz I think skills are very important even if u dont think.
They make the game variate more with more opportunities for the players.
Pls fix the skills AND add new
There is absolutely no lack of ideas .
For example
hits ignore armor
100% increase hp recovery (in combat hp tecovery 100% outside combat 200)
Reduce heal of opponent by 70%
Life steal recieve 20% of inflicted dmg
Reduce str by 25% reduce taken dmg by 50%
....
There are countless ideas and im tired of posting this topic
I mean is it that hard to code the skills
IF SO PLS ANSWER
AND IF NOT PLS ANSWER TOO
ALL I WANT IS A REPLY
just joe
Posts: 143
Joined: Thu Jan 29, 2015 7:17 pm

Re: Skills pls read comp

Post by just joe »

I have to agree with the skills being useless. So many of them I'll never use. I don't know if is possible, but one way to customize play style would be to have an option when you gain a skill, "do you want freeze arrow or hp regen during attack?"
If it could be implemented it would allow players to build their characters to their own strengths.
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re4ction
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Location: Germany (Marburg)

Re: Skills pls read comp

Post by re4ction »

Yes man thanks
Nice idea would really help to find more diffrent play styles
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Arachnia
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Re: Skills pls read comp

Post by Arachnia »

Be sure that improving the game is a task, creator is always busy with.

But mind that there is a priority list, so that not everything that players are suggesting is realized at once (or at all).

Game masters have their part in weighing the suggestions, but creator has - of course - the final say.

This game lives and blossoms because of the great ideas and contributions by the players' community, so keep bringing forward your proposals.

Thank you for your cooperation.
Retired Game Admin (GM)
For contact with staff, please send a PM to GM Inbox

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re4ction
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Re: Skills pls read comp

Post by re4ction »

Ok it would be really cool to see what comp is working on right now.
Asmodeous
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Joined: Mon Aug 04, 2014 4:56 pm

Re: Skills pls read comp

Post by Asmodeous »

This could possibly help. Knowing whats being worked on at the time. We all know you guys know whats happening but the rest are left in the dark to some degree.

Perhaps make a "current WiP's" thread?
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re4ction
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Re: Skills pls read comp

Post by re4ction »

Yes that would be really nice comp since there are so many open projects like
Alliance system
Rare fish useful interactions
Skills fixing and adding
Class balance
New more items maps
....
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re4ction
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Location: Germany (Marburg)

Re: Skills pls read comp

Post by re4ction »

Arachnia wrote:.

Game masters have their part in weighing the suggestions, but creator has - of course - the final say.
So how do u mods weighing this idea ?
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re4ction
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Re: Skills pls read comp

Post by re4ction »

Ok 11 days no reply
Look I just dont want to "be left in the dark" as asmodeous said so nice
Why not make a list where everyone can see what creator is working on
So we can kinda expect what is gonna be implemented in the next update.
Also I dont know why most of the suggestion posts are completely ignored by gm's
If u have the task to weigh the ideas then pls do it
Let us know what u think about it.
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Trusted
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Joined: Tue Apr 01, 2014 7:40 am

Re: Skills pls read comp

Post by Trusted »

Ok good idea, and why not had a spell for mage too?
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