So was thinking.....Instead of mage shield, have it deflect(Sorry reflect upon some intepratation
) skill instead. This would be Mana and Dmg affected. The negated Mana damage currently would be converted to more useful forms for PvP, and would also occur to str. (Thanks to DT and MM for idea help). Keep in mind this is working off the 50% dmg/Mana, so this is working off 100% of that 50%. This is player based, if more then one player attacks, it will affect tem based on their individual dmg)
For Mana
40% Of Negated dmg reflected towards enemy
40% Of Negated dmg heals player (Up to max hp)
20% of Negated damage is just absorbed with no effect
Occurs every time a click of the enemy(s) occurs until end of skill
For Str
50% of Negated dmg reflects upon enemy
50% of Negated dmg heals player (To max hp), if dmg by enemy received is less then 1% of max player hp, player is healed by 15% , and all other affects don't occur.)
Occurs every hit of the enemy(s)
Extra details, is not triggered by pvm, but still heals by 15% max player hp at the end of the skill. Skills such as fire arrow will count as dealing that amount of dmg. If the enemy deals less then 1% of the players max hp, the effects are not triggered, and only heals player
Also slight revision to orge current tornado skill,
10% reflect, 5% Heal
Archer,
Double dmg rather then half the freq, this enables it harder for higher lvl mages to completely block archers str of their own lvl.
I believe the healing will revolutionize non mage combat. These values could be to large, but I an basing it off of what I see.