I'm not responding for or against PVP in FT, because that competitive environment is how the game makes money. My issue is not even with heal blocking, because GMs have already ruled it a tactical maneuver. I personally don't like pvp, but I deal with it to help my friends.
This is the issue I see needing fixed:
Low lvl accounts (under lvl 3) cannot be attacked, even on a clan map. These accounts are too low to join a clan. Why in the ***** are they allowed on clan maps? No account that lvl has any legitimate business there, although many have been abused to block heal on clan maps, knowing they cannot be hit. If purchased "pvp-protection" keeps an account from going onto clan maps, then low-lvl based protection should do the same. Better yet, make it so that no account under 10 can go there, since those accounts cannot join a clan anyway. I feel this suggestion alone would right many wrongs, before they can even happen.
madmaniacal1 wrote: Mon Jun 18, 2018 7:58 pm
I'm not responding for or against PVP in FT, because that competitive environment is how the game makes money. My issue is not even with heal blocking, because GMs have already ruled it a tactical maneuver. I personally don't like pvp, but I deal with it to help my friends.
This is the issue I see needing fixed:
Low lvl accounts (under lvl 3) cannot be attacked, even on a clan map. These accounts are too low to join a clan. Why in the ***** are they allowed on clan maps? No account that lvl has any legitimate business there, although many have been abused to block heal on clan maps, knowing they cannot be hit. If purchased "pvp-protection" keeps an account from going onto clan maps, then low-lvl based protection should do the same. Better yet, make it so that no account under 10 can go there, since those accounts cannot join a clan anyway. I feel this suggestion alone would right many wrongs, before they can even happen.
madmaniacal1 wrote: Mon Jun 18, 2018 7:58 pm
I'm not responding for or against PVP in FT, because that competitive environment is how the game makes money. My issue is not even with heal blocking, because GMs have already ruled it a tactical maneuver. I personally don't like pvp, but I deal with it to help my friends.
This is the issue I see needing fixed:
Low lvl accounts (under lvl 3) cannot be attacked, even on a clan map. These accounts are too low to join a clan. Why in the ***** are they allowed on clan maps? No account that lvl has any legitimate business there, although many have been abused to block heal on clan maps, knowing they cannot be hit. If purchased "pvp-protection" keeps an account from going onto clan maps, then low-lvl based protection should do the same. Better yet, make it so that no account under 10 can go there, since those accounts cannot join a clan anyway. I feel this suggestion alone would right many wrongs, before they can even happen.
I agree as well (I thought that was fixed long ago lol... shows what I know ) - anyway, imo that should be reported to GMs as mechanics abuse, and they should punish the players' main accounts until it's fixed (which should be ASAP)