Forgotten Tales MMORPG 7.0 first beta

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LordSeth
Posts: 1148
Joined: Wed Apr 09, 2014 12:45 am
Location: Blood Palace

Re: Forgotten Tales MMORPG 7.0 first beta

Post by LordSeth »

compbatant wrote: Fri Feb 22, 2019 6:14 pm I updated again file for download. I fixed WSAD keys when text input is opened. Also crash during multi item trade is fixed and wrapping text in chat window.
Didn't have time yet to add diagonal walking using keyboard keys and using numeric pad.
Very good. Keep up the good work. 😁
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g.jibladze
Posts: 79
Joined: Wed Nov 09, 2016 12:04 pm

Re: Forgotten Tales MMORPG 7.0 first beta

Post by g.jibladze »

cool thx . nice worked.
g-jibladze mage lvl 5400-600
IronHulk dwarf lvl 620
GIO1 sword lvl 136
GIO2 mage lvl 50
GIO3 ogre lvl 75
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g.jibladze
Posts: 79
Joined: Wed Nov 09, 2016 12:04 pm

Re: Forgotten Tales MMORPG 7.0 first beta

Post by g.jibladze »

i tried use several beta. but when im using 1 others stucking and cannt see whats happens with other accounts. same happens when im using java with any other program. :?
g-jibladze mage lvl 5400-600
IronHulk dwarf lvl 620
GIO1 sword lvl 136
GIO2 mage lvl 50
GIO3 ogre lvl 75
kromelg
Posts: 1120
Joined: Sat May 17, 2014 10:38 am
Location: Russia, The Ural Mountains region

Re: Forgotten Tales MMORPG 7.0 first beta

Post by kromelg »

The game crushes and closes when there is no audio device on your PC.
Log: Show
[LwjglApplication] Couldn't initialize audio, disabling audio
org.lwjgl.openal.OpenALException: Invalid Device
at org.lwjgl.openal.Util.checkALCError(Util.java:55)
at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
at org.lwjgl.openal.AL.init(AL.java:173)
at org.lwjgl.openal.AL.create(AL.java:143)
at org.lwjgl.openal.AL.create(AL.java:102)
at org.lwjgl.openal.AL.create(AL.java:206)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.<init>(OpenALAudio.java:72)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:88)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:69)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:61)
at com.dmstudio.ftmmorpgng.desktop.DesktopLauncher.main(DesktopLauncher.java:18)
0 DEBUG [LWJGL Application] L - CREATE
141 ERROR [LWJGL Application] L - DEBUG = false
...
...
...
21664 DEBUG [LWJGL Application] L - LOGIN!!!
21804 DEBUG [LWJGL Application] L - PacketLogged
21954 DEBUG [LWJGL Application] L - hide label!
22000 DEBUG [LWJGL Application] L - get clan members
22030 DEBUG [LWJGL Application] L - xy=384.2656
22033 DEBUG [LWJGL Application] L - createBackgroundCache
23777 DEBUG [LWJGL Application] L - load pack map_border:0
23778 DEBUG [LWJGL Application] L - load pack map_3.-3:0
23779 DEBUG [LWJGL Application] L - load pack points:1
23785 DEBUG [LWJGL Application] L - load pack main_buttons:0
23787 DEBUG [LWJGL Application] L - load pack ui_controlls:8
23788 DEBUG [LWJGL Application] L - load pack joystick:3
23789 DEBUG [LWJGL Application] L - load pack joystick_fire:0
23790 DEBUG [LWJGL Application] L - load pack items:404
23791 DEBUG [LWJGL Application] L - load pack super_items:1
23792 DEBUG [LWJGL Application] L - load pack skills:1
23901 DEBUG [LWJGL Application] L - generate = NotoSans-Regular_16_000000ff_ffffffff
24116 DEBUG [LWJGL Application] L - xy=384.2656
25123 DEBUG [LWJGL Application] L - xy=384.2656
25922 DEBUG [LWJGL Application] L - sending exception!java.lang.NullPointerException
at com.dmstudio.mmo.GdxEffectsManager.playSound(GdxEffectsManager.java:67)
at com.dmstudio.mmo.GdxEffectsManager.playSound(GdxEffectsManager.java:57)
at com.rts.game.model.ui.Button.click(Button.java:100)
at com.rts.game.model.ui.Button.onEvent(Button.java:53)
at com.rts.game.view.layer.Layer.onEvent(Layer.java:33)
at com.rts.game.view.layer.LayerManager.onEvent(LayerManager.java:96)
at com.rts.game.Scenario.onEvent(Scenario.java:1862)
at com.rts.game.task.Task.execute(Task.java:62)
at com.rts.game.task.TaskExecutor.execute(TaskExecutor.java:40)
at com.dmstudio.mmo.screens.GameScreen.render(GameScreen.java:329)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.dmstudio.mmo.screens.MMOGame.render(MMOGame.java:259)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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g.jibladze
Posts: 79
Joined: Wed Nov 09, 2016 12:04 pm

Re: Forgotten Tales MMORPG 7.0 first beta

Post by g.jibladze »

its crushes with me 2. i thought it was only with me .
g-jibladze mage lvl 5400-600
IronHulk dwarf lvl 620
GIO1 sword lvl 136
GIO2 mage lvl 50
GIO3 ogre lvl 75
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-JORDAN-
Posts: 43
Joined: Wed Dec 05, 2018 8:27 pm

Re: Forgotten Tales MMORPG 7.0 first beta

Post by -JORDAN- »

Hello sorry this idea does not go with the topic they are talking about but my suggestion is that the new update in the trade would add more quantities of objects (itms, minerals, trunks) because these affect us in the time of the game
Example: Now you can only receive 2 numbers of materials per object. But if you update this comveniente should be 10 minerals, 5 objects (itms).

This would be a good resource for the new update.
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SellSword
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Location: Ardesia

Re: Forgotten Tales MMORPG 7.0 first beta

Post by SellSword »

-JORDAN- wrote: Fri Mar 01, 2019 6:55 pm Hello sorry this idea does not go with the topic they are talking about but my suggestion is that the new update in the trade would add more quantities of objects (itms, minerals, trunks) because these affect us in the time of the game
Example: Now you can only receive 2 numbers of materials per object. But if you update this comveniente should be 10 minerals, 5 objects (itms).

This would be a good resource for the new update.
That was previously allowed, but some players abused a bug with the trading. It was an enormous undertaking by the staff to work through and it has created a lasting impact on the game.

Still, compbatant had said he is working on various fixes, and some of them might eventually allow for the trade limits to be increased again.
Old soldiers never die, they just fade away.
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SK1976
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Re: Forgotten Tales MMORPG 7.0 first beta

Post by SK1976 »

We need to report ALL members about Clan-Atk !


It not works !
DUKE of SK-Clan
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ryaca_
Posts: 1276
Joined: Sun Feb 10, 2019 4:32 am

Re: Forgotten Tales MMORPG 7.0 first beta

Post by ryaca_ »

SK1976 wrote: Sat Mar 02, 2019 1:42 pm We need to report ALL members about Clan-Atk !


It not works !
Please tell me more.
Martynbestt28
Posts: 18
Joined: Mon Dec 24, 2018 2:36 pm

Re: Forgotten Tales MMORPG 7.0 first beta

Post by Martynbestt28 »

Buenos dias disculpen que lo escriba en español pero es solo para preguntar si saben con exactitud cuando sale la vercion nueva para android o no tiene todavia fecha de salida perdonen pero no hablo mucho ingles solo español y gracias.
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