Help me

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ProStoy228
Posts: 2
Joined: Wed Apr 03, 2019 6:34 pm

Help me

Post by ProStoy228 »

Hello, I lost the map of the area, (for a pirate) what should I do? :?: :!:
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Leone
Posts: 5193
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Help me

Post by Leone »

The pirate map is non-transferable between players so only a GM can help. Send a private message to GM Inbox with details and await their response:

memberlist.php?mode=viewprofile&u=9711
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LostKnight
Posts: 6445
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: Help me

Post by LostKnight »

EDIT: Ninja'd by the Skeleton of a Ninja for typin' slow, spell checkin' and tpyo correctin'.
{sigh} ... the story of my life.
ProStoy228 wrote: Wed Apr 03, 2019 6:39 pm Hello, I lost the map of the area, (for a pirate) what should I do? :?: :!:
Make a report to the GM Inbox

Explain what happened, when and with as much detail as you can remember. Only a GM can replace it.
I'll fight for what I think is right!
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terminator
Posts: 537
Joined: Wed Apr 09, 2014 5:03 am

Re: Help me

Post by terminator »

Leone wrote: Wed Apr 03, 2019 7:09 pm The pirate map is non-transferable between players so only a GM can help. Send a private message to GM Inbox with details and await their response:

memberlist.php?mode=viewprofile&u=9711
Nope I sell em for 500m each, pm me for details if you want to buy some.
Edit: I checked availibility, I only have regular maps, sold all the pirate maps, I can track down an extra if you need one
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
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Leone
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Location: Ashdown Village

Re: Help me

Post by Leone »

I don't your doubt your word, but I have to say I'm surprised that this is is the case. It sounds like a nice money spinner for you term, and it gets Prostoy out of a hole.

However:
Why are some important quest items non transferable whilst others can be passed between player to player?

It seems to me there should be some consistency here. Either ALL quest items can be transferred, or they can't. Simple as that.

That leads to a further issue we have discussed before on this forum. Why do we need to keep quest items? For example, why do we need to continue carrying keys to open doors? They waste backpack space. It would be better if the door was classed as closed but unlocked.
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LostKnight
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Location: Rockhiem nord i Steinhus nær Kedington

Re: Help me

Post by LostKnight »

Leone wrote: Wed Apr 03, 2019 8:54 pm I don't your doubt your word, but I have to say I'm surprised that this is is the case. It sounds like a nice money spinner for you term, and it gets Prostoy out of a hole.
I will confirm that ... something went click when reading this.

I moved some stuff from my house to an alt a long time ago, to save space in my house. This was before one could buy extra space in a house, 4 of the items:

Code: Select all

 - P: On Person - Has stuff from Rockheim:
    - 1x Pirate Map                   - 1x Candle
    - 1x Map of the mountain Heart    - 1x Rope
They should be NON-Transferable and a one time use; then they disappear but areas still acceptable to the user any time afterwards.
However:
Why are some important quest items non transferable whilst others can be passed between player to player?

It seems to me there should be some consistency here. Either ALL quest items can be transferred, or they can't. Simple as that.
+1
That leads to a further issue we have discussed before on this forum. Why do we need to keep quest items? For example, why do we need to continue carrying keys to open doors? They waste backpack space. It would be better if the door was classed as closed but unlocked.
Keys are a pain in the behind.
They should be identical to the doors in the East Cave - once those doors are opened by a user they are OPEN to that user for as long as he needs them, wants to go through them! There is no need for keys again, and once used - they disappear. ALL Keys should be the same!

I will go so far as to say if they are stored in someone's bag or house, it "might be" easier to duplicate them.
I'm not a programmer, nor a hacker, so I have no idea but it makes sense to my 2 neurons.

Just my 2¢ worth.
I'll fight for what I think is right!
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terminator
Posts: 537
Joined: Wed Apr 09, 2014 5:03 am

Re: Help me

Post by terminator »

This an older quest before the addition of maps like the orge chest place that would be abused if they didn't add the non transfer feature
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
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Leone
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Location: Ashdown Village

Re: Help me

Post by Leone »

That's true.

What about the weisstein quest though? I might be wrong on both here, but (a) I don't believe the rope, (edit ring of protection) and candle can be transferred and (b) weisstein pre-dates pirate map quest.
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SellSword
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Location: Ardesia

Re: Help me

Post by SellSword »

Leone wrote: Wed Apr 03, 2019 10:08 pm That's true.

What about the weisstein quest though? I might be wrong on both here, but (a) I don't believe the rope, (edit ring of protection) and candle can be transferred and (b) weisstein pre-dates pirate map quest.
I'm not sure as I've had those stuffed in the bank for over a year now, but these are definitely the prime examples of quest items sitting around long after they've been used. It would probably be equal parts amusing and chaotic watching the mess unfold if those were suddenly included in a quest now...

Well, I have mine so probably just amusing! :lol:
Old soldiers never die, they just fade away.
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Gullander
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Location: Gladsheim

Re: Help me

Post by Gullander »

I question whether just having the pirate map is effective and the same for the weisstein quest as the opening of one quest is contingent upon completion of a previous one. If you glance at quest manual many have a prior requirement before you can proceed does the game disregard that if an item is present even though the NPC for the quest was never talked to and requirements met? In this case the player did complete it previously so the map should work.
Retired
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