Gullander wrote: ↑Thu Jul 11, 2019 5:32 pm
Coincidentally It seems in this experiment the XP I got was ten fails times 31% or 3.1k xp which would equal what I got!!!
Oh!
Calculation of success rate × 10 may be correct!
I also crafted a gold plate with a success rate of 23% and failed 10 times, but the exp gained was 2k.
Last edited by Nyaon on Tue Jul 16, 2019 4:01 pm, edited 1 time in total.
Haha...I hope not! If so then we should craft high % items and hope for more than expected fails! I still think something has changed, a factor that has changed the formula as given.
Actual formula for craft XP:
craftXp = 1000 - CraftedItemChance - CraftSkill
where CraftSkill = 30*craftingLevel *craftingCoefficient
craftingCoefficient = 0.75 (swordsman) or 1 (mage, dwarf, ogre) or 1.5 (archer)
Interesting... I don't see that there would be a difference in craft xp whether the crafting was successful or not?
Given this calculation you should also get craft xp from high percentage crafts too. If one could quickly and easily craft items like planks or ingots they might be better off doing that in large numbers than going for the difficult crafts that take time? Seemingly the craft xp would be just a bit lower, but the volume would make up for that?
Actual formula for craft XP:
craftXp = 1000 - CraftedItemChance - CraftSkill
where CraftSkill = 30*craftingLevel *craftingCoefficient
craftingCoefficient = 0.75 (swordsman) or 1 (mage, dwarf, ogre) or 1.5 (archer)
But I dont know when and why it was changed.
How would that apply to:
Craft LvL: 8 Affinity: 0.75
CraftedItemChance = 18% for Gold Plate(150)
Actual formula for craft XP:
craftXp = 1000 - CraftedItemChance - CraftSkill
where CraftSkill = 30*craftingLevel *craftingCoefficient
craftingCoefficient = 0.75 (swordsman) or 1 (mage, dwarf, ogre) or 1.5 (archer)
But I dont know when and why it was changed.
How would that apply to:
Craft LvL: 8 Affinity: 0.75
CraftedItemChance = 18% for Gold Plate(150)