Removing Spawn Limit through Drop Chance Change

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

How does this drop chance formula feel to you?

Awesome!
7
11%
Whatever brings back unlimited spawn!
26
39%
The percent is not low enough for high lvls
5
8%
The percent is way to low for high lvls
11
17%
Players the same level as should have a drop buff
9
14%
I have a better idea (stated below)
2
3%
The spawn limit should stay
6
9%
 
Total votes: 66
User avatar
madmaniacal1
Posts: 1655
Joined: Mon May 23, 2016 12:29 am

Re: Removing Spawn Limit through Drop Chance Change

Post by madmaniacal1 »

Ferza wrote: Mon Sep 09, 2019 5:59 pm Tiro una idea básica;ajustar un limite de venta en las tiendas,es decir que solo se podria vender cierta cantidad de algún producto,la tienda tendría un contador que se renueva en determinado momento;por ejemplo: solo se pueden vender 100 plates lvl 100 por día.De ser posible se deberían ajustar bien los parámetros de cantidad y/o tiempo de cada producto a vender.
I throw a basic idea; adjust a sales limit in stores, that is, you can only sell a certain amount of a product, the store will have a counter that is renewed at a certain time; for example: only 100 lvl 100 plates can be sold per day. If possible, the quantity and / or time parameters of each product to be sold will be adjusted well.
A good idea, but unfortunately, alternate accounts would be used to bypass it.
Still, keep up the good ideas! We'll find some that work if we work together.
Omnes Autem Uri
User avatar
ryaca_
Posts: 1276
Joined: Sun Feb 10, 2019 4:32 am

Re: Removing Spawn Limit through Drop Chance Change

Post by ryaca_ »

I would like to point out that when grinding a mob that has different color mobs that spawn along with them makes the drop rate even worse since these other color mobs of the same type do not drop anything at all.

I believe these other mobs render the current drop rates incorrect.
User avatar
LostKnight
Posts: 6400
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: Removing Spawn Limit through Drop Chance Change

Post by LostKnight »

ryaca_ wrote: Thu Sep 12, 2019 6:09 am I would like to point out that when grinding a mob that has different color mobs that spawn along with them makes the drop rate even worse since these other color mobs of the same type do not drop anything at all.

I believe these other mobs render the current drop rates incorrect.
In fact it would lower the drop rate in that it is "thinning out" the "drop" mob.

Excellent point ryaca
I am always AFK!
I am LK, A Friendly Knight.
User avatar
madmaniacal1
Posts: 1655
Joined: Mon May 23, 2016 12:29 am

Re: Removing Spawn Limit through Drop Chance Change

Post by madmaniacal1 »

ryaca_ wrote: Thu Sep 12, 2019 6:09 am I would like to point out that when grinding a mob that has different color mobs that spawn along with them makes the drop rate even worse since these other color mobs of the same type do not drop anything at all.

I believe these other mobs render the current drop rates incorrect.
OoooOOOOHHHH... Add drops to the alternate mobs, similar to how 2k gear is dropped by alternate Death Worms, rather than regular ones, and the green Devourers drop 300 amulet while blue ones drop fish. Adding more drops (at possibly better rates) to alt mobs would improve this situation greatly, at least for mobs with alts.
Omnes Autem Uri
User avatar
LostKnight
Posts: 6400
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: Removing Spawn Limit through Drop Chance Change

Post by LostKnight »

↑ +10 ↑
I am always AFK!
I am LK, A Friendly Knight.
User avatar
ryaca_
Posts: 1276
Joined: Sun Feb 10, 2019 4:32 am

Re: Removing Spawn Limit through Drop Chance Change

Post by ryaca_ »

MadManiacal has spoken. So let it be written, so let it be done.
User avatar
LostKnight
Posts: 6400
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: Removing Spawn Limit through Drop Chance Change

Post by LostKnight »

↑ Likes that post ↑
I am always AFK!
I am LK, A Friendly Knight.
User avatar
SK1976
Posts: 1508
Joined: Fri Jan 13, 2017 10:18 am
Contact:

Re: Removing Spawn Limit through Drop Chance Change

Post by SK1976 »

why not make dropchance normal to all, but drops not tradeable.
But drops needed same lvl as players.
that means if a player 150 needs gears 150 he need to kill monsters lvl 150 to drop those items.
And than the market could not b overfloted, because its not tradeable.
Only sellable !
Everyone need to drop his own gears.
And if he lost an item in pvp he could drop it again.
It is nonsense that a worm drops an 150 items.
It could never b dropped from an 150 lvl player !
DUKE of SK-Clan
User avatar
SK1976
Posts: 1508
Joined: Fri Jan 13, 2017 10:18 am
Contact:

Re: Removing Spawn Limit through Drop Chance Change

Post by SK1976 »

at crafting that systems works very well !
A player have to reach maybe lvl 80 to craft a robe 80.
if he is 79 he cant craft it !
DUKE of SK-Clan
User avatar
ryaca_
Posts: 1276
Joined: Sun Feb 10, 2019 4:32 am

Re: Removing Spawn Limit through Drop Chance Change

Post by ryaca_ »

The reason that some high level mobs drop items way lower than their level is to encourage players to make friends and use teamwork. For the social experience.
Post Reply