- I don’t know if this is a hint, but I want to clarify everything in advance: Show
How will this be realized the game will simply remove the inactive clans and step on the rake a second time?For starters, I'll think about the worst case scenario.
1)The game just removes the inactive clans and the players start complaining because it will affect every clan card and every clan card will be vulnerable to attacks + there are still player things in the clan buildings and it’s impossible how for me to simply take and remove the gameplay of the players who spent a huge amount time to build these buildings even if they went inactive.You can’t just take it and take it away from the players.
2)Toughening the content of clans for inactive clans that will lead to the same thing as in the first paragraph only sounds like an excuse not to remove buildings but to make players unable to influence this.
3)The most correct option.The game gives the players time to unite by give players removing inactive clans for themself and makes it possible to transfer their clan gold and at least 50% of the building levels for the active clan in which the former duke of one or another inactive clan want to transfer.(Inactive clan A is inactive and the Duke of Clan A, under new conditions, can transfer levels from his buildings to the active clan B into which he will join because he invested time and playing gold in it and it should not just evaporate).
Inactive clans were never prohibited and they should not evaporate just because someone thinks they should not be in the game but inactive clans can remove their buildings and should be able to transfer levels and clan gold to new buildings of the active clan.If the game simply deletes it or does it through step 2, it will simply be a failure.If you really want to do this, then you should do it, thinking through everything to the smallest detail; not one inactive clan should just lose everything, but if it does, I think many players will simply be disappointed in ft.
If the game wants to get rid of inactive clans by paragraph 2 from my list, it should be either a long way with the content of clans of 500 days because the game should not force players to constantly be on the clan map to treat it endlessly every day, just imagine if you are not at work 8 hours a day but 24 hours a day.Does anyone agree to this? Does anyone agree to spend all their time on the clan map instead of other entertainments with quests or leveling up, PVP and other more interesting aspects of the game?I think no one will agree to this and reading ideas to make the content of the clan daily for me personally just kills the whole point of keeping the clans.I would just go completely into clan wars and the more that the game helps me taking resources in large quantities from my opponents buildings every day it only help destroy rivals and there is no point in maintaining the base at all.
Maybe my guesses with LordSeth hints about this are not justified, but I feel that I should have talked about it before this could happen.But if the game is going to do it, then just please do it as adequately as possible considering the losses of the players and how difficult it will be to adapt to the new clan system.