CLI: /unfollow

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LostKnight
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CLI: /unfollow

Post by LostKnight »

There are two ways to "retire" a pet ..

The Circle with the (-) in it: which in the heat of moving, positioning, battling, crossing fake borders multiple times, might get hit in error - 1 lost pet!
And the Command Line command: /unfollow


Suggestion:

1 Remove the (-) in favour of the CL: /unfollow
2 Change /unfollow or add /uf to be brief.
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SellSword
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Re: CLI: /unfollow

Post by SellSword »

An alternate option might be to remove the "—" and put a command in the backpack somewhere. Still with a confirmation would be nice.
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terminator
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Re: CLI: /unfollow

Post by terminator »

LostKnight wrote: Sat Oct 26, 2019 10:37 pm There are two ways to "retire" a pet ..

The Circle with the (-) in it: which in the heat of moving, positioning, battling, crossing fake borders multiple times, might get hit in error - 1 lost pet!
And the Command Line command: /unfollow


Suggestion:

1 Remove the (-) in favour of the CL: /unfollow
2 Change /unfollow or add /uf to be brief.
Problem is what happens when players have two different pets
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Leone
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Re: CLI: /unfollow

Post by Leone »

Change the kill pet command from a button to typed text. Idk but something like tap on the pet you mean and then type 'kill pet'. That way there can be no doubt and no accidents.

Other than you can only kill your own pet and not other players:)
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LostKnight
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Re: CLI: /unfollow

Post by LostKnight »

terminator wrote: Sat Oct 26, 2019 11:41 pm Problem is what happens when players have two different pets
Never tried /unfollow does it kill "both" pets now?

How would it work NOW with the LVL 40 Grey Troll and a War Dog for example?

or replace the (-) with (1) and (2) = the order in which you got them.
/uf 2

If you /uf 1 Pet (2) automatically becomes Pet (1)

Easy.

Ummm in practice - coding another issue.
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LostKnight
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Re: CLI: /unfollow

Post by LostKnight »

Leone wrote: Sat Oct 26, 2019 11:54 pm Change the kill pet command from a button to typed text. Idk but something like tap on the pet you mean and then type 'kill pet'. That way there can be no doubt and no accidents.

Other than you can only kill your own pet and not other players:)
Might end up with a /wait or /whip instead
But definitely a typed command would get rid of 98,3% of the OOPSIES!

With my "tpyos" I might order ice cream instead.
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Leone
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Re: CLI: /unfollow

Post by Leone »

Strawberry for me please:)
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terminator
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Re: CLI: /unfollow

Post by terminator »

LostKnight wrote: Sun Oct 27, 2019 1:04 am
terminator wrote: Sat Oct 26, 2019 11:41 pm Problem is what happens when players have two different pets
Never tried /unfollow does it kill "both" pets now?

How would it work NOW with the LVL 40 Grey Troll and a War Dog for example?

or replace the (-) with (1) and (2) = the order in which you got them.
/uf 2

If you /uf 1 Pet (2) automatically becomes Pet (1)

Easy.

Ummm in practice - coding another issue.
Hehehe imagine if you forgot which one you got first lol
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LostKnight
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Re: CLI: /unfollow

Post by LostKnight »

terminator wrote: Sun Oct 27, 2019 1:16 am Hehehe imagine if you forgot which one you got first lol
Ahhhh but I explained why.

pets right now have three buttons:
(-) = unfollow
(hand) = wait/not wait
(whip) = snap n move

pets tomorrow will have 3 buttons
(1) or (2) = the pet number <<--- do nothing - just for IDs
(hand) = wait/not wait
(whip) = snap n move

Now 2 pets the same use either /uf 1 or uf 2, it would not matter to "retire" just one.
Could even add a /uf 12 = for both whether or not they are the same.
Last edited by LostKnight on Sun Oct 27, 2019 1:44 am, edited 1 time in total.
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LostKnight
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Re: CLI: /unfollow

Post by LostKnight »

Leone wrote: Sun Oct 27, 2019 1:10 am Strawberry for me please:)
AWESOME! More mint with chocolate chunks for me.
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