Engine improvements

stay tuned

Moderator: Game Administrators

Post Reply
User avatar
compbatant
Site Admin
Posts: 1931
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Engine improvements

Post by compbatant »

I was working recently on engine improvements to make new features and fixing bugs easier.
I updated today the main server code. Please notify me about any problems.

There is change how private houses are stored on server and now it is not possible to have house
at the same place as animated object like cow, camp fire or windmill.
Owners of the following houses:
0.-1 19.144
2.0 88.70
0.0 67.86
0.-1 32.152
151.151 7.8
113.113 70.56
please send me new house location and I will move your house there.
User avatar
Naym1109
Posts: 22
Joined: Sat Feb 08, 2020 2:19 pm

Re: Engine improvements

Post by Naym1109 »

Нажимаю заклинание исцеления одиночным кликом и он не перестает заживлять, очень сложно переключиться на зеленое заклинание.
User avatar
cotne7
Posts: 691
Joined: Sun Jun 05, 2016 5:52 pm

Re: Engine improvements

Post by cotne7 »

I cant use my spells well..idk whats that...i cant even pvp well
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
User avatar
cotne7
Posts: 691
Joined: Sun Jun 05, 2016 5:52 pm

Re: Engine improvements

Post by cotne7 »

What is changed with spells i cant understand..you made mages even weaker?combatant why are you killing my wish to play ft?
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
User avatar
compbatant
Site Admin
Posts: 1931
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
Contact:

Re: Engine improvements

Post by compbatant »

cotne7 wrote: Thu Apr 09, 2020 3:00 pm What is changed with spells i cant understand..you made mages even weaker?combatant why are you killing my wish to play ft?
Please read again the first post before accusing. I said that there can be bugs and I am waiting for your reports.
The bug is fixed now.
User avatar
cotne7
Posts: 691
Joined: Sun Jun 05, 2016 5:52 pm

Re: Engine improvements

Post by cotne7 »

Ahh lol..my heart was almost to come out from my body xD..thiught u made mage weaker..kk my apologise sir ..sorry and big thanks
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
User avatar
agen7e sec
Posts: 54
Joined: Wed Feb 22, 2017 7:37 am

Re: Engine improvements

Post by agen7e sec »

wand mage attack no longer cast mana now cast axes
Mago lvl 9500
Ogro lvl 6400
Enano lvl 1300
Arquero lvl 3300
Image
User avatar
Leone
Posts: 5051
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Engine improvements

Post by Leone »

Hi comp. Thanks for the update. I'm walking around the game map looking at the changes.

Minor issue here, but when I press attack with my blue skeleton archer skin, the monster dies before the arrow reaches it. I don't know if this is an issue for all archer skins though - perhaps other players could confirm.
User avatar
Naym1109
Posts: 22
Joined: Sat Feb 08, 2020 2:19 pm

Re: Engine improvements

Post by Naym1109 »

the mana scale doesn't work
User avatar
SellSword
Posts: 4036
Joined: Tue Aug 29, 2017 11:16 pm
Location: Ardesia

Re: Engine improvements

Post by SellSword »

More of an observation than an issue, but I noticed my pet worms have particle effects when attacking monsters. I know the use of particle effects was going to be expanded so I assume it is connected with the updates here.

Also, a cow house would just be funny to have!
Old soldiers never die, they just fade away.
Post Reply