summon spell
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summon spell
I would like the summoning spell to be usable, my idea is that 1/4 of your level is summoning, for example, level 200, you summon 3 enemies level 50 for 30 seconds, consume 50% del mana, it may seem useless but at least it would be a detail and they could even lower it more and / or it could invoke skeletons, the utility would be distracting, it could be used for pvp too, or to help to protect some other player, it could last more or less, that depends on who wants to accept the idea of giving the spell utility could also summon stans healers, to heal other players and / or pets
josee
kaneki-ken
Theshadow_
TheShadow5
OneHit56
kaneki-ken
Theshadow_
TheShadow5
OneHit56
Re: summon spell
Fun idea. To make sure it's not too overpowered, what if the level of the monster summoned was consumed in mana each second or 5 seconds. If 1 mana per level is too much, then whatever seems fair per monster. If the summoner runs out of mana, then maybe the monster attacks them instead of helping them. Or maybe it just runs wild and goes free. Killing it would give no XP or drops to the summoner.
Re: summon spell
Another idea would be to let you summon your friends for help. It could use all your mana to try, and the friend would have to click ok to go there if they wanted.
Re: summon spell
I disagree. The item was originally intended to be part of a quest. It should not become a level 200+ spell that can only be used by only mage/fairy players.
Old soldiers never die, they just fade away.
Re: summon spell
-1 BILLION
I'll just leave it this way. I'm sieging X and I died. A mage sumns me and I'm back. Are th amounts of things you can do with this witch aren't fair not easy to notice?
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners
Co-creator of the Ember Islands clan map with KalenFirst
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners
Co-creator of the Ember Islands clan map with KalenFirst
Re: summon spell
So you're telling me mage needs a buff?shadowgamer wrote: ↑Tue Jun 02, 2020 7:21 pm I would like the summoning spell to be usable, my idea is that 1/4 of your level is summoning, for example, level 200, you summon 3 enemies level 50 for 30 seconds, consume 50% del mana, it may seem useless but at least it would be a detail and they could even lower it more and / or it could invoke skeletons, the utility would be distracting, it could be used for pvp too, or to help to protect some other player, it could last more or less, that depends on who wants to accept the idea of giving the spell utility could also summon stans healers, to heal other players and / or pets
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners
Co-creator of the Ember Islands clan map with KalenFirst
Other ideas: New clan rank: Mayor, Outlaw, Multiple House Owners
Co-creator of the Ember Islands clan map with KalenFirst
Re: summon spell
Good point. Just thinking about uses that seem in line with the name. Wasn't really thinking about sieging as I'm not in a clan. I think we're also thinking on different scales of levels as well. It takes a pretty high level to have "unlimited" mana, and I'm a measley level 160+, so I still feel like a weakling waiting 5 minutes for my mana to recharge. And that's withiut adding dex so I won't get hit or adding arm so I have more than a couple thousand hit points. XD
Re: summon spell
DaHobbit was the one who was going to use it. I think his planned quests were the "Satan's heart" and "Lost city under Ashdown" quests. After freeing the brother in the Ardesia prison there is some groundwork laid for other quests as well, though that could have been related to the other two.
Old soldiers never die, they just fade away.