Craft adjustment to account for item level

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Gullander
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Craft adjustment to account for item level

Post by Gullander »

This may be a rather boring post but with all the other changes and upgrades why not look at this.

Here is the xp formula presented in July 2019 by a GM.

Actual formula for craft XP:
craftXp = 1000 - CraftedItemChance - CraftSkill
where CraftSkill = 30*craftingLevel *craftingCoefficient
craftingCoefficient = 0.75 (swordsman) or 1 (mage, dwarf, ogre) or 1.5 (archer)

The thing missing is the level of the item being attempted. So as it is if I fail for instance making a magic gem I only get the same xp as a fail making a level 1000 mage ring!

Perhaps a change should include xp for the level of a fail because the items used are of much greater value than gems for instance. Here is my suggestion. Craftxp = 1000 + (item level /crafted item %*10) - crafted item chance - craft skill.

For my Freya craft level 7 I use for an example and mage ring is 31% and my craft affinity is 1.

Now it is for 1000 mage ring. 1000-(31*10)-(30*7*1)= xp per fail
1000-310-210=480 xp per fail

Proposed 1000 + (1000/31*10)-310-210=
1000+322-310-210=802 xp fail for 1000 item.

A 500 item now is same 480 for fail. New addition would give 1000+161-310-210=641 per fail

A 150 item now is same 480 for fail. New formula would give 1000+48-310-210=528 xp per fail.

Non items crafted like ore and gems would have 0 as level addition and would be essentially the same as now. This way there is a premium for higher level items fail.
Last edited by Gullander on Tue Jul 21, 2020 4:05 pm, edited 1 time in total.
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Syor
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Re: Craft adjustment to account for item level

Post by Syor »

I like it. I think it is correct to give xp also based on the level, now it is practically only based on the percentage ....


Right observation.
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Leone
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Re: Craft adjustment to account for item level

Post by Leone »

Agreed. Good thinking.

It takes so much time and effort to gather materials for higher level items that your craft xp 'reward' for failing the craft should be correspondingly higher.
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SellSword
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Re: Craft adjustment to account for item level

Post by SellSword »

I think the general idea makes sense for something like that. It shouldn't be something like a 1k craft is 10x more craft experience than a 100 craft and that is avoided with that kind of proposed formula. Anyone who fails on a high level craft is going to be bummed out regardless, but at least getting a little something out of it would be nice.
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justj99
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Re: Craft adjustment to account for item level

Post by justj99 »

I do agree that an adjustment for level seems appropriate, BUT I think your suggested formula probably goes too far... I'm not sure how to adjust it, but consider this:

To get from craft level 7 to 8, you need 1280k xp. By your example, failing a 1000 level item yku would get 802k xp. Fail twice, you would level your craft! In fact, the first fail might take you from level 0 to 6 or 7. That seems a bit much...

I think for some items (higher level items, tools, quest items, etc) people want success because of the difficulty in gathering supplies. However, some hard work should still be necessary (in my opinion). Just like chopping trees or mining, repetition makes you better and gets you a correspondingly better chance at success later.
justj99
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Re: Craft adjustment to account for item level

Post by justj99 »

I see now you wrote 802k xp, etc., but the math you also included reflects 802 xp. That would be much more reasonable!
Proposed 1000 + (1000/31*10)-310-210=
1000+322-310-210=802k xp fail for 1000 item.

A 500 item now is same 480 for fail. New addition would give 1000+161-310-210=641k per fail

A 150 item now is same 480 for fail. New formula would give 1000+48-310-210=528k xp per fail.
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Gullander
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Re: Craft adjustment to account for item level

Post by Gullander »

Haha! My mistake I should not have put the "k " of course it is 480 or 800 or 600 xp not k!!! Sorry folks! :o

Good catch! I edited OP. Thanks!
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justj99
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Re: Craft adjustment to account for item level

Post by justj99 »

I like your idea. The manual says:
For crafting you get XP every time you fail. The formula is:
XP = 1000 - 10 * craft_chance

For example for crafting planks you have chance 70% so every time you fail you get 1000 - 700 = 300 XP.

Each level in crafting gives you +3% * Trade affinity craft chance.
That threw me off for a minute. You're showing the full calculation from the base item craft %, including how to come up with the actual item % the user sees (base % + increase from craft skill %).

That makes sense to me now. So, it would be current calculation + ((item level/item base %) * 10). Using the same character levels/affinities and item percentage, I get:

Level 0 : 480 xp (same as current for all item levels)
Level 75 : 504 xp
Level 1000: 802 xp
Level 2000: 1125 xp

Seems pretty good to me! The only catch might be figuring out how much xp they should get. It's a little bit less straightforward. But I really like it! :)
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Gullander
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Re: Craft adjustment to account for item level

Post by Gullander »

The manual formula was announced as updated in July 2019 to what I have in the OP. I'd like a change too! :D
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justj99
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Re: Craft adjustment to account for item level

Post by justj99 »

Where was that announcement? I see people say there are announcements from time to time, but I often can't find them here.
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