Craft adjustment to account for item level
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Re: Craft adjustment to account for item level
Sorry I forget how to make a link to the post.
It was under thread "About craft exp" the post by kromelg on July 18,2019.
It was under thread "About craft exp" the post by kromelg on July 18,2019.
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Re: Craft adjustment to account for item level
Old soldiers never die, they just fade away.
Re: Craft adjustment to account for item level
Thank you both for your response. Much like the post I was looking for a nee versions type of announcement. So, the current crafting situation is much more bleak than I thought then...
If item chance = base chance + (3 * affinity * level)
XP was listed as 1000 - (10 x item chance). As I got better at crafting, I needed more xp and got less per attempt. Based on my chance to craft. But in actuality, 10 times the increase from skill level is subtracted again?
Seems the calculation from that post and what we're doing is the same as:
1000 - (10 x item base chance) - (10 x skill increase) - (10 x skill increase)
So xp from fails is reduced twice by the increase from my skill. Oof. Thanks guys for all the explanations and help.
If item chance = base chance + (3 * affinity * level)
XP was listed as 1000 - (10 x item chance). As I got better at crafting, I needed more xp and got less per attempt. Based on my chance to craft. But in actuality, 10 times the increase from skill level is subtracted again?
Seems the calculation from that post and what we're doing is the same as:
1000 - (10 x item base chance) - (10 x skill increase) - (10 x skill increase)
So xp from fails is reduced twice by the increase from my skill. Oof. Thanks guys for all the explanations and help.
Re: Craft adjustment to account for item level
Wait... IF what I posted is correct, then when an archer is level 9, he will receive 0 xp for a fail to craft an Astral Robe...
Base chance is 19.5%. Increase from skill = 3 x 1.5 x 9 = 40.5
Chance of success = 60% (19.5% + 40.5%)
XP = 1000 - (10 x 60) - increase from skill (10 x 40.5)
= 1000 - 600 - 405
= -5 XP?!
Negative xp for failing a 60% robe? (Ok, or 0 if I'm not being dramatic...)
Someone please clarify or tell me I'm wrong though!
Base chance is 19.5%. Increase from skill = 3 x 1.5 x 9 = 40.5
Chance of success = 60% (19.5% + 40.5%)
XP = 1000 - (10 x 60) - increase from skill (10 x 40.5)
= 1000 - 600 - 405
= -5 XP?!
Negative xp for failing a 60% robe? (Ok, or 0 if I'm not being dramatic...)
Someone please clarify or tell me I'm wrong though!
Re: Craft adjustment to account for item level
Blitz or termy will confirm numbers:)
Re: Craft adjustment to account for item level
If I follow the revised formula and what example you give
1000-(19.5*10)-(30*9*1.5)
1000-195-405=400xp per fail
I dont think increase from skill is added into chance of success, it is subtracted only as the base chance is used only.
1000-(19.5*10)-(30*9*1.5)
1000-195-405=400xp per fail
I dont think increase from skill is added into chance of success, it is subtracted only as the base chance is used only.
Retired
Re: Craft adjustment to account for item level
Posted same thing twice. Sorry.
Last edited by justj99 on Sun Jul 26, 2020 1:37 am, edited 1 time in total.
Re: Craft adjustment to account for item level
justj99 wrote: ↑Sun Jul 26, 2020 1:34 am Maybe I didn't explain well. I'll go back to your original example:
31% was your actual item chance. You get that fromNow it is for 1000 mage ring. 1000-(31*10)-(30*7*1)= xp per fail
1000-310-210=480 xp per fail
craft increase (3 x 1 x level 7) = 21 + item base %
In this case item base % must be 10 since 31 -21 = 10.
So, for my example, the actual item % is 19.5% + 40.5% = 60%.
Giving me:
1000 - (60% x 10) - (30 x 9 x 1.5) = 1000 - 600 - 405
If not, then I should be getting more xp than I am currently. My actual rate is 51%. I'll wait and see if the others mentioned in the post above can confirm the numbers as suggested.
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Re: Craft adjustment to account for item level
now that 30robea were moved from a shop item to being a drop this is a much needed "fix"
love the idea
love the idea
Sometimes time flies like a lead-winged concrete owl.
I didnt see the forest because of a tree.
I didnt see the forest because of a tree.
Re: Craft adjustment to account for item level
Craft level 9 archers will only gain experience for items with a base success rate of 10% or less.justj99 wrote: ↑Sat Jul 25, 2020 10:27 pm Wait... IF what I posted is correct, then when an archer is level 9, he will receive 0 xp for a fail to craft an Astral Robe...
Base chance is 19.5%. Increase from skill = 3 x 1.5 x 9 = 40.5
Chance of success = 60% (19.5% + 40.5%)
XP = 1000 - (10 x 60) - increase from skill (10 x 40.5)
= 1000 - 600 - 405
= -5 XP?!
Negative xp for failing a 60% robe? (Ok, or 0 if I'm not being dramatic...)
Someone please clarify or tell me I'm wrong though!
I think Gullander's suggestion is very good.
I made 7 100boots from 70 needles before this,
I made 7 500boots using 7 Minotaur Hides.
And with the addition of 35 more Minotaur Hides, only one 750boots!
And it disappeared with Worm Skin, Devil’s Hoof...
Give love to Crafter.
In country in the east, the cat calls "nyaon".