This is mostly a place for ideas but not most skins will not be accepted. The ideas are still nice to see though!
New monster color matrix submissions
Moderator: Game Administrators
Re: New monster color matrix submissions
Old soldiers never die, they just fade away.
- LostKnight
- Posts: 6408
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: New monster color matrix submissions
Ciao,
I like that last one. Brown and green is fitting of a Viking warrior.
Shhhhh sorry for my bad Italian. You're English is just fine.
I am always AFK!
I am LK, A Friendly Knight.
I am LK, A Friendly Knight.
Re: New monster color matrix submissions
Yes.
The idea is create a realistic warrior female for Freya's skin.
I have a pair of idea too for special skin, a warrior female, but I don't good with graphic program.
For this post, my skin brown and green is good, but is very nice Freya skin in the first message, blue Freya.
If possible a GM read this post end look this skin for approvate it.
It's very nice.
Tnks for answer lostknight.
Good game bro.
The idea is create a realistic warrior female for Freya's skin.
I have a pair of idea too for special skin, a warrior female, but I don't good with graphic program.
For this post, my skin brown and green is good, but is very nice Freya skin in the first message, blue Freya.
If possible a GM read this post end look this skin for approvate it.
It's very nice.
Tnks for answer lostknight.
Good game bro.
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Re: New monster color matrix submissions
I like several of these skins. Now, can someone tell me how to duplicate them with the recolor item? I'd like to understand it better to get just what I want...
- madmaniacal1
- Posts: 1656
- Joined: Mon May 23, 2016 12:29 am
Re: New monster color matrix submissions
Not counting my own posts (which had the numbers input manually), you can try to match the sliders' positions.
Omnes Autem Uri