New skills!

stay tuned

Moderator: Game Administrators

User avatar
cotne7
Posts: 691
Joined: Sun Jun 05, 2016 5:52 pm

Re: New skills!

Post by cotne7 »

combatant please work on 5k items i cant wait for them...600 items were cool too..i heared 600 legs had +1 speed and its cool.
also it would be cool thaat if meat or any food could make our speed fast as speed of speed potions.so mages and archers will be able to run fast as well..
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
User avatar
SK1976
Posts: 1495
Joined: Fri Jan 13, 2017 10:18 am
Contact:

Re: New skills!

Post by SK1976 »

meat is speed ???

mmmm

I thought its only HP+ for a limited time. Item-Info shown the effekt.
What a kind of meat or else makes speed-running+ ?

It seems many players knowing more than me ;)

SK:)
DUKE of SK-Clan
User avatar
merisajan
Posts: 903
Joined: Sun Jun 10, 2018 10:49 am

Re: New skills!

Post by merisajan »

cotne7 wrote: Tue May 17, 2022 3:02 pm
LostKnight wrote: Mon May 16, 2022 8:08 pm I have to admit I am at a loss as to how digging up graves is an enha
Other thfishing.
IMHO: That should not happen, they should be the same.

Gear: LvL +10% up to 499

And planting seeds, making bread is an enhancement to Forgotten Tales.

We are becoming grave robbers and farmers? :|
i think combatant is sending us to the hell :lol: coz we are robbing so many graves.
How great
We all have accomplices in hell
Friends of the FT game, we are having a party in Hell

before 👇
IMG-20220508-WA0007.jpg
IMG-20220508-WA0007.jpg (28.68 KiB) Viewed 3461 times
and after 😂🤭👇
IMG-20220508-WA0004.jpg
IMG-20220508-WA0004.jpg (46.72 KiB) Viewed 3461 times
Active account 👇
Meri(axe)
Meri inred (mage) :mrgreen:
Danada ( bow) :lol:
Squirrelso (ogre) :D
Cherry (ogre) :)
Adre9aline (ogre) ;)
Bank account 👇
Ice meri
9icemeri
Apple meri
Polic car 1
DAGODY1
merisajan
And more i can't remember
User avatar
Gullander
Posts: 1465
Joined: Mon Mar 12, 2018 6:34 pm
Location: Gladsheim

Re: New skills!

Post by Gullander »

Here is an observation with the new cooking meat skill.

If a fire is near a tree you can't cut it but get crafting menu instead. Also fires are acting as a place to hide. Make a fire and run to it and you disappear as if you enter a shop or house. This happened even though I had no meat to grill.
Retired
User avatar
cotne7
Posts: 691
Joined: Sun Jun 05, 2016 5:52 pm

Re: New skills!

Post by cotne7 »

SK1976 wrote: Sat May 21, 2022 5:37 am meat is speed ???

mmmm

I thought its only HP+ for a limited time. Item-Info shown the effekt.
What a kind of meat or else makes speed-running+ ?

It seems many players knowing more than me ;)

SK:)
nobro i think you misunderstood.idk what meat is doing i just that that it WOULD be cool if any food make our speed faster.
cotne7 Mage lvl 7000
cotne Archer lvl 200
tsotne0 ogre lvl 157
User avatar
LostKnight
Posts: 6399
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: New skills!

Post by LostKnight »

Leone wrote: Tue May 17, 2022 7:30 pm I'd say every single ft player is guilty of mass murder, so shouldn't suffer a crisis of conscience about these graves!
I can not tell a lie! Mass murderer here!

But it doesn't mean I wanna dig em up after the grave digger plants em!
I was always AFK!
I was LK, A Friendly Knight.
LMZRIP
Posts: 45
Joined: Fri May 06, 2016 6:05 pm

Re: New skills!

Post by LMZRIP »

Let each crop and food have its own attributes, and players can mix them at will to produce different effects.Besides HP+,it also includes other bonuses, for example:MP+, overall HP, Physical resistance, spell resistance.There are too many things that can be expanded. It sounds very good. I don't know how difficult it is to realize.
lajos
Posts: 112
Joined: Mon Nov 16, 2015 11:37 am

Re: New skills!

Post by lajos »

Sipahi wrote: Tue May 17, 2022 2:24 pm The shovel came to the game, it's very nice. It's really fun, but it's the same mentality as fishing. The difference can be found in 2k products. adapt it to the fish, then you don't need a shovel. Then the spade that comes into play is useless. It would be a myth if the upcoming new items were something containing the main ingredient.
Now the farm has arrived. We are making bread. We sow, we wait, then we reap. It takes a lot of time. So what do we get in return for all this time? We haven't digested the shovel yet. The farm is not a novelty suitable for the format of this game. In my opinion, it is unnecessary.
The unnecessary thing makes it heavy, it stays in place, it is necessary to throw away the excess. There is no point in drowning people in details.
+1 !!!Finally add items on 5k,add pvp skill for dwarf.Yu do ewrything for small lvl but also 5k plus play the game.
User avatar
LostKnight
Posts: 6399
Joined: Sat Sep 09, 2017 8:02 pm
Location: Rockhiem nord i Steinhus nær Kedington

Re: New skills!

Post by LostKnight »

I have stopped digging graves, 2K items or not. If I wanted to dig I'd download a digging game.
- Dig Out! Gold Digger Adventure or Ground Digger come to mind. My wife played those.
I will not buy a sythe and seeds and plant to make bread.
- If I wanted a farming game I'd download one. I am sure there are a few.

Where is the game going?
I was always AFK!
I was LK, A Friendly Knight.
User avatar
Leone
Posts: 5051
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: New skills!

Post by Leone »

Variety is good. We can pick and choose which skills we want to increase, and leave the others.
Post Reply