Proposed Skills Changes

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Lorion
Posts: 69
Joined: Wed Feb 16, 2022 1:15 pm
Location: 4.2 FoReVeR
Contact:

Re: Proposed Skills Changes

Post by Lorion »

messi wrote: Tue Oct 08, 2024 10:14 am
justj99 wrote: Sat Oct 05, 2024 4:25 am I'd like to propose some Skills Changes for discussion:

1. Thrown items can also be used vs monsters. This would let any class freeze/slow monsters.

2. Make the in game "ice arrow" that's unused work like a thrown item for archers (freezing players or monsters with the addition of suggestion #1).

3. Replace the archer Freeze skill with a lightning arrow skill. Upon doing damage with an arrow, there's a 50% chance for it to "arc" some lightning to a nearby enemy (within range 3 and chosen at random). If it does leap, it will do 50% of the damage from the initial hit. Leaps will also have a 50% chance to leap again, with a similar reduction in damage each time. So, if the archer has a strength of 1000, and the enemy has armor of 400, the archer will do 600 damage (unless it's a critical hit), a first leap would do 300 damage, a second leap 150 damage, etc.

4. Replace the sword freeze skill with a "Broad Stroke" skill. Attacks would become wide, arcing swings, hitting enemies within +/- 90 degrees of the front of the player using the skill. So, it would be somewhat similar to the dwarf "Fury" skill, but not hitting enemies behind the sword.

5. Dwarf shield skill would be enhanced to also give 50% damage resistance. This should help dwarves in pvp.

6. Mage slow spell should work at least once per second on players, if not each time used on a player that's not currently frozen.

7. Level 200 skill addition: At level 200, players will be able to "learn" one skill from another class. So, dwarves could have the archer fire skill (although without the range), etc. I think the exception might be if an archer learned the dwarf fury skill, it would need to be limited in range to a max of 2.

I think these changes will address some complaints that lots of players have with some different classes. What are your thoughts?
Not sure how it would change the game....could ve good and bad, point 7 is a little special, cause mixing skills could get too strong...buty ya
How it would change game?peoples want something new thats how,and this is great idea presented by justj99
§Move in silence,only speak when it's time to say checkmate...§

Since 2015

If you're a true warrior, competition doesn't scare you. It makes you better
User avatar
SK1976
Posts: 1604
Joined: Fri Jan 13, 2017 10:18 am
Contact:

Re: Proposed Skills Changes

Post by SK1976 »

My only statement to this is: please test it good enough before you release it !
DUKE of SK-Clan
User avatar
madmaniacal1
Posts: 1675
Joined: Mon May 23, 2016 12:29 am

Re: Proposed Skills Changes

Post by madmaniacal1 »

SK1976 wrote: Tue Oct 08, 2024 2:15 pm My only statement to this is: please test it good enough before you release it !
I said the same thing when I first read it.
Omnes Autem Uri
User avatar
Ryyacka
Posts: 15
Joined: Sun Oct 13, 2024 9:09 pm

Re: Proposed Skills Changes

Post by Ryyacka »

I don't play a dwarf but I like the idea of damage reduction skill to help them. Dwarves have always had it rough. :D
I have traveled far and wide to many lands and been a part of many gaming communities. I would like to think that I am wiser now and more even tempered. Conflict is never far away though...
Post Reply