Do you have a specific time to add the portal?
creation of a new portal daily quest
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- LORD DRAGO
- Posts: 39
- Joined: Wed Jun 10, 2020 5:43 pm
Re: creation of a new portal daily quest
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Meri(axe)
Meri inred (mage)
Danada ( bow)
Squirrelso (ogre)
Cherry (ogre)
Adre9aline (ogre)
Bank account
Ice meri
9icemeri
Apple meri
Polic car 1
DAGODY1
merisajan
And more i can't remember
Meri(axe)
Meri inred (mage)
Danada ( bow)
Squirrelso (ogre)
Cherry (ogre)
Adre9aline (ogre)
Bank account
Ice meri
9icemeri
Apple meri
Polic car 1
DAGODY1
merisajan
And more i can't remember
Re: creation of a new portal daily quest
I agree.
Ariminum
First FT Lumberjack World Champion
Added ideas: More friends list space
Other ideas: New clan rank: Mayor, The team page
Co-creator of the Ember Islands clan map with KalenFirst
Re: creation of a new portal daily quest
I will agree with any of your ideas that will make walking easier!
Whatever is so simple, you need to add a quest
Whatever is so simple, you need to add a quest
- LORD DRAGO
- Posts: 39
- Joined: Wed Jun 10, 2020 5:43 pm
Re: creation of a new portal daily quest
I think they are not going to add it. It's been almost a year and nothing, the players need it, this labyrinth is very tiring.
Re: creation of a new portal daily quest
Don't you think we forgot something? I think it would be enough to use portal stones, which you can carry in your pocket.
Which are easy to get, but are not used anywhere. Here's an idea for using them: wherever you are, they will always take you to the main map, and then you can go wherever you want. And after each use, they disappear from your backpack. Or use this stone twice, there and back, and then disappears from the list of backpack items. The player's movement will depend purely on the number of stones in his backpack.Or is it complex mechanics?
You can also use these jumps to leave player killers in the dust
Which are easy to get, but are not used anywhere. Here's an idea for using them: wherever you are, they will always take you to the main map, and then you can go wherever you want. And after each use, they disappear from your backpack. Or use this stone twice, there and back, and then disappears from the list of backpack items. The player's movement will depend purely on the number of stones in his backpack.Or is it complex mechanics?
You can also use these jumps to leave player killers in the dust
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