I want to make a report but not against a player , but I'll use that's persons short name , gabby 19.9k mage ,
Has changed game on catapults for now, mages of her size can tank multiple max towers and kill all sieges and walk away if not attacked in some way ,
We have 0% protection with our max towers
So since player level cap was adjusted, plz adjust build cap level , 2850 , needs improvements!!!! Let it go 5k or something
It's to the point of almost needs looked at like rule 7
Limited experience to even try play the game with such high levels ,
or hire a gm just for clan maps , so they can have the info and eyes on what's happening
I report clan builds needs improvements
Thank you for your time in this matter
Clan builds cap change
Moderator: Game Administrators
-
- Posts: 16
- Joined: Mon Apr 13, 2015 9:38 am
Clan builds cap change
GUTR0T 6K OGRE
GUTROT 5K mage
GUT 600 Archer
KING ROT 150 dwarf
_GOON_ 100 sword
GUTROT 5K mage
GUT 600 Archer
KING ROT 150 dwarf
_GOON_ 100 sword
- Lestat
- Posts: 582
- Joined: Fri Jun 17, 2016 6:39 am
Re: Clan builds cap change
I inquired about this some time ago. The reply i was given was basically this: builds were capped at 2850 because anything higher, with the amount of builds on map, causes game crash.
This causes issues through out the game. One prime example, a max player can tank multiple max towers with gear available now. There is a call for better gear, but this just adds to the "tank" ability making clan wars even more unbalanced. The downside, this takes away from higher level accounts and pvp gameplay.
I suggested making gear that had pvp bonus, that couldnt be worn onto clan maps.
As far as clan builds, the obvious answer would/should be rework the stats, not the cap. The damage can be changed to make them stronger. Maybe even add hp. But it makes no sense we have mobs that are more dangerous than max builds.
I believe no player should ever be stronger than the game. this removes challenge and eventually leads to lost interest. Clan maps should be the most dangerous areas in game. Attacking parties should have to be challenged,and being able to roam while being shot by multiple maxed builds is no challenge. Thats the point of catapults, longer range than tower for lower chances of harm. It promotes pvp and true clan warfare.
My opinions here. Some may agree, some may not. I just want a better experience while keeping the nostalgic game i started playing years(and years) ago.
This causes issues through out the game. One prime example, a max player can tank multiple max towers with gear available now. There is a call for better gear, but this just adds to the "tank" ability making clan wars even more unbalanced. The downside, this takes away from higher level accounts and pvp gameplay.
I suggested making gear that had pvp bonus, that couldnt be worn onto clan maps.
As far as clan builds, the obvious answer would/should be rework the stats, not the cap. The damage can be changed to make them stronger. Maybe even add hp. But it makes no sense we have mobs that are more dangerous than max builds.
I believe no player should ever be stronger than the game. this removes challenge and eventually leads to lost interest. Clan maps should be the most dangerous areas in game. Attacking parties should have to be challenged,and being able to roam while being shot by multiple maxed builds is no challenge. Thats the point of catapults, longer range than tower for lower chances of harm. It promotes pvp and true clan warfare.
My opinions here. Some may agree, some may not. I just want a better experience while keeping the nostalgic game i started playing years(and years) ago.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Clan builds cap change
Agree about the stats. For example, double the damage that the clan buildings dish out.
viewtopic.php?t=14484
This may help redress the balance somewhat.
viewtopic.php?t=14484
This may help redress the balance somewhat.