Looks like location -1.10. I wonder if I got it right?
Forgotten Tales 9 beta version released!
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- CKA3O4HuK
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Re: Forgotten Tales 9 beta version released!
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- Akkilles
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Re: Forgotten Tales 9 beta version released!
I created this map and the story and decorated it in my own creative way. However, FT9 wasn’t adapted for these decorations, which caused some layers to become visible. I’ve mentioned the issue to Combatant, and I hope we can fix these visual problems and adjust the different layers as soon as the majority of the players has installed FT9.compbatant wrote: Sat May 02, 2026 6:24 pmWhich map and position is this?
Somebody put these objects first and then cover it with the water and grass but in FT9 it is visible again because rendering is different. These objects must be removed.
The fact is that several of these redesigned maps, created to further refine the game, have been affected by this new version. I really hope the issue can be fixed.
Since the refinement of all these maps has taken so much of my time and personal effort, I can honestly say that it’s saddening to see it like this.
- SK1976
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Re: Forgotten Tales 9 beta version released!
walk around the ft-world. all objects are overlayed wrong.
portals are OVER objects.
In older versions they where hard to see.
Test it at the entrance of the collosseum maybe.
Old version OK
New Version NOT
and that everywhere.
the overlay is wrong arranged !

portals are OVER objects.
In older versions they where hard to see.
Test it at the entrance of the collosseum maybe.
Old version OK
New Version NOT
and that everywhere.
the overlay is wrong arranged !
DUKE of SK-Clan
- FilipFT
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- Location: -1.10. DEEP UNDERGROUND
Re: Forgotten Tales 9 beta version released!
New Map Maker things now work different, all map will be fixed but it will take time. So in my oppinion this doesnt ruin any game mehanic, ye i agree some maps look weird but i know it will be fixed soon.SK1976 wrote: Tue May 05, 2026 8:08 am walk around the ft-world. all objects are overlayed wrong.
portals are OVER objects.
In older versions they where hard to see.
Test it at the entrance of the collosseum maybe.
Old version OK
New Version NOT
and that everywhere.
the overlay is wrong arranged !
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If find any texutre bug which make any problem (walking, teleporting, chopping trees, mine stones..etc) post it here so Compbatant and GMs can fix it!
Filip [Swordman]
Magista [Mage]
DevilDwarf [Dwarf]
Dark—Lord [Archer]
SERBIA
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TESTER


Magista [Mage]
DevilDwarf [Dwarf]
Dark—Lord [Archer]
SERBIA
MAP MAKER
TESTER


- SK1976
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Re: Forgotten Tales 9 beta version released!
I play since years WITHOUT sounds like i think the most of us players.
It is time to implement new sounds in game.
It nervs that we allways hear the same sounds over years.
I think it will make this game much more professional when we have new and fitting sounds !
Background-music too.
All should fit for the monsters and the story.
It is time to implement new sounds in game.
It nervs that we allways hear the same sounds over years.
I think it will make this game much more professional when we have new and fitting sounds !
Background-music too.
All should fit for the monsters and the story.
DUKE of SK-Clan
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Wiktor12
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Re: Forgotten Tales 9 beta version released!
Po zainstalowaniu wersji 9 forgotten Tales na komputerze wersja nie otwiera się. Co zrobić?
- compbatant
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Re: Forgotten Tales 9 beta version released!
What java version do you have installed on your PC? If it is java 8 then update it to newer version.Wiktor12 wrote: Tue May 12, 2026 1:52 pm Po zainstalowaniu wersji 9 forgotten Tales na komputerze wersja nie otwiera się. Co zrobić?
- LostKnight
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Re: Forgotten Tales 9 beta version released!
@ SK1976
I prefer no sound and no vibration with everything on my phone
Except Notifications → just sounds and a button (1), no vibration.
No sound on my computer, headphones when I need to watch something with sound.
I know a few players that play FT with both sounds and vibrations.
I prefer no sound and no vibration with everything on my phone
Except Notifications → just sounds and a button (1), no vibration.
No sound on my computer, headphones when I need to watch something with sound.
I know a few players that play FT with both sounds and vibrations.
LostKnight of the Lost Table
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- LostKnight
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Re: Forgotten Tales 9 beta version released!
A suggestion.
Sometimes when fishing, mining or chopping we click on the space where the fish, ore or trunk is and we he get a popup about: Expand Chat, Translate etc. because someone said something or a line or two of text disappeated. And if a lot of people chat, it moves ↑ and ↓ and makes it difficult to collect. If three or fours are having a conversation in a popular place it can almost have a yo-yo affect. Think QM mine area.
Many a time I've started walking across the map because my fish, ore or tunk moved ↑ or ↑↑ or ↑↓↓ a row in seconds.
Would it be possible to always reserve that top row for fish, ore or trunks with game announcements and "chat" below our work?
Perfect: Starting to move ↓: Moving ↓ faster: Just a thought!
Sometimes when fishing, mining or chopping we click on the space where the fish, ore or trunk is and we he get a popup about: Expand Chat, Translate etc. because someone said something or a line or two of text disappeated. And if a lot of people chat, it moves ↑ and ↓ and makes it difficult to collect. If three or fours are having a conversation in a popular place it can almost have a yo-yo affect. Think QM mine area.
Many a time I've started walking across the map because my fish, ore or tunk moved ↑ or ↑↑ or ↑↓↓ a row in seconds.
Would it be possible to always reserve that top row for fish, ore or trunks with game announcements and "chat" below our work?
Perfect: Starting to move ↓: Moving ↓ faster: Just a thought!
LostKnight of the Lost Table
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- SK1976
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Re: Forgotten Tales 9 beta version released!
Thats easy to handle when u deaktivate TAP TO MOVE 
But back to the sounds.
It would make this game more professional when u implement more music sounds for monsters.
It should fit.
There are databanks in the net for free useable sounds without any copyright what can be used !
Its a bit work to collect the fitting sounds but its able !
To play a game quiet allways is not realy interesting.
When u r exploring a drak area maybe a catacomb can be dark music !
When u walking over a nice map it can be happy music.
What is the worsest sound in game is ...
There are cow-sounds in catacombs....lol
Its funny
Idk what sound it should be, but it sounds like cows everywhere ... lol
Noone listen it because everyone has sound-off
I wish a nice day to all...enjoy the new map...it makes fun a long time
But back to the sounds.
It would make this game more professional when u implement more music sounds for monsters.
It should fit.
There are databanks in the net for free useable sounds without any copyright what can be used !
Its a bit work to collect the fitting sounds but its able !
To play a game quiet allways is not realy interesting.
When u r exploring a drak area maybe a catacomb can be dark music !
When u walking over a nice map it can be happy music.
What is the worsest sound in game is ...
There are cow-sounds in catacombs....lol
Its funny
Idk what sound it should be, but it sounds like cows everywhere ... lol
Noone listen it because everyone has sound-off
I wish a nice day to all...enjoy the new map...it makes fun a long time
DUKE of SK-Clan