Exactly! I would go there to bet, and fight. It would break the monotony of grinding.Secular wrote:This idea is fantastic Sandspur! A portal leading to a duel arena would be amazing & honestly, I could see many veteran players spending their time here wagering bets, accumulating millions of gold for their clan.
Once inside the arena/area a new option would appear (when clicking the player) with a wager match option, a screen would then show up where each player could bet items then 'accept' the duel if the match seems to be a fair stake.
ALL CURRENT IDEAS AND SUGGESTIONS!
Moderator: Game Administrators
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- Location: here
Re: Gambling Arena
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- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: friend chat
To clarify, I don't mean that /c messages would also go to friend list, but rather a new chat command /f which would go to friend list.
Beeware the Spiral Blitzbees...

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- Location: Mars
Re: mage improvements
(sorry, I accidentally clicked send)
Group effect spells
Haste
Mass terror
Single Target spells
Fear
Curse
Group effect spells
Haste
Mass terror
Single Target spells
Fear
Curse
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- Posts: 47
- Joined: Thu Apr 11, 2013 12:00 am
Re: mage improvements
How about this...everytime one uses green flow spell one looses 10% health per pc/npc hit per cast same as swordsmans fire sword skill.
- Azok
- Posts: 150
- Joined: Tue Oct 01, 2013 12:00 am
- Location: Azgard
Item Ideas :D
1.) Under "Buy Stuff" Add a few set ups for Characters.
Example:
Character packs
+1 Level
Dark robe etc... Now, Character packs will consist of say level 2- Unattainable items available for each class with specific bonuses. This will make it worth the money.
Example 2.) Swordsman-Lvl 2 Character Pack-Chain Hood, Chain link armour, iron buckler, +1 str amulet, Skeleton sword.
This goes on for all classes, items only available by purchase of real money. Say 3$ for full equip. Goes through to lvl 200.
25 (swamp mask, earth plate, Weapons Varie)
50 (Frost plate, Dark Mask, Thunder Ring, Weapons/shields varie)
100 (Odin Helm, Mythril Plate, Hermies' Boots: +2 Walk speed, +10str, +10dex, Weapons/shields will varie.)
200 (Swamp helm, Fire Plate, Weapons/Shield will varie.)
Mages will get gear according to their level aswell.
Next idea... Enchantments/Buffs on Weapons/Armour.
Example: Cursed Mythril plate- 100 arm -20Dmg +Always hit. Level 100 (black appearing mythril)
Hades' Helmet- (Black odin helm) 100 arm -20dex +Double Attk Speed.
Cursed items cannot be removed unless the wearer pays a priest (NPC) to remove them. They will either be a 1/10000 Drop or cost a couple hundred million each. Things like this could be for all levels...
The Goblin Cleaver: Devine-(Sword) Lvl 100, 100dmg +10dex +5arm +20% Damage to Undead (Warlock, Vampire swordsman, Skeleton, Ghost etc)
The Cursed Bow: Cursed-(Bow) Lvl 100, 100dmg, -20arm, +5Dex +20% Against living Monsters. (Non Undead, Bandit archers, White Spiders, War dogs Etc.)
I could go on forever but I wont... Thanks for reading, -Azok
Example:
Character packs
+1 Level
Dark robe etc... Now, Character packs will consist of say level 2- Unattainable items available for each class with specific bonuses. This will make it worth the money.
Example 2.) Swordsman-Lvl 2 Character Pack-Chain Hood, Chain link armour, iron buckler, +1 str amulet, Skeleton sword.
This goes on for all classes, items only available by purchase of real money. Say 3$ for full equip. Goes through to lvl 200.
25 (swamp mask, earth plate, Weapons Varie)
50 (Frost plate, Dark Mask, Thunder Ring, Weapons/shields varie)
100 (Odin Helm, Mythril Plate, Hermies' Boots: +2 Walk speed, +10str, +10dex, Weapons/shields will varie.)
200 (Swamp helm, Fire Plate, Weapons/Shield will varie.)
Mages will get gear according to their level aswell.
Next idea... Enchantments/Buffs on Weapons/Armour.
Example: Cursed Mythril plate- 100 arm -20Dmg +Always hit. Level 100 (black appearing mythril)
Hades' Helmet- (Black odin helm) 100 arm -20dex +Double Attk Speed.
Cursed items cannot be removed unless the wearer pays a priest (NPC) to remove them. They will either be a 1/10000 Drop or cost a couple hundred million each. Things like this could be for all levels...
The Goblin Cleaver: Devine-(Sword) Lvl 100, 100dmg +10dex +5arm +20% Damage to Undead (Warlock, Vampire swordsman, Skeleton, Ghost etc)
The Cursed Bow: Cursed-(Bow) Lvl 100, 100dmg, -20arm, +5Dex +20% Against living Monsters. (Non Undead, Bandit archers, White Spiders, War dogs Etc.)
I could go on forever but I wont... Thanks for reading, -Azok

[Game Mod]
Im here to help, If you're ever having trouble feel free to PM me
Azok-Moderator Account
Death-White Mage-Lvl 48
Azog-Dark Dwarf-Lvl 79
Skeleton-Swordsman-Lvl 112
Im here to help, If you're ever having trouble feel free to PM me
Azok-Moderator Account
Death-White Mage-Lvl 48
Azog-Dark Dwarf-Lvl 79
Skeleton-Swordsman-Lvl 112
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- Location: here
Re: mage improvements
Ok, Hammer. Swords do need work. And to be fair, mages should get something... but like Parkbones suggested, it should cost hp.hammerbyte wrote:Shut up sandy, i agree swordman needs adjusted, but somethin for mage would be nice
- DaHobbit
- Posts: 563
- Joined: Thu Apr 04, 2013 12:00 am
- Location: Texas
Re: mage improvements
I was talking with hammerbyte, and think it would be a good idea to have a higher level spell for mages. Maybe a level requirement of 100 to use. A spell that is so powerful, that it drains the life of the casting mage, and then poisons the target player and inflicts massive damage initially, and every couple seconds inflicts damage but at a lower rate than the time before.
Maybe another spell that steals the life of another player, and adds it to the casting player. It would require a high mana price, and only target one player.
Maybe another spell that steals the life of another player, and adds it to the casting player. It would require a high mana price, and only target one player.
DaHobbit - Game Master (GM)
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- Location: United States of America
Re: clan improvement
Thanks for positive feedback guys, hopefully there is some stuff the creator can use here -- One more thought... all pvp attacks and kills are logged and the mods are able to check those...what if those were made readily available to everybody? auto-posted on forum would be ok, or available in-game via signpost would be amazing... you could walk up to a signpost and get a list of all the pvp activity from the day before (updated at server reset or something) .. again, this would make pvp mean more because there is a public record of it, and it would also serve to help make sure there is no pvp abuse (especially if there is xp gain) because if everybody saw "Bob" kill "John" a hundred times, and "John" is 200 levels higher, we'd all know something was up. 

Beeware the Spiral Blitzbees...

- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: clan improvement
Wow, another amazing suggestion Blitzcraig. I would love to see this.blitzcraig wrote:Thanks for positive feedback guys, hopefully there is some stuff the creator can use here -- One more thought... all pvp attacks and kills are logged and the mods are able to check those...what if those were made readily available to everybody? auto-posted on forum would be ok, or available in-game via signpost would be amazing... you could walk up to a signpost and get a list of all the pvp activity from the day before (updated at server reset or something) .. again, this would make pvp mean more because there is a public record of it, and it would also serve to help make sure there is no pvp abuse (especially if there is xp gain) because if everybody saw "Bob" kill "John" a hundred times, and "John" is 200 levels higher, we'd all know something was up. :)
I think another cool idea to implement is a KDR command (kill-death ratio)
Players would type "/kdr" & it announces their record in public chat for all to see.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
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- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: clan improvement
That's awesome secular. Probably have to limit it somehow so people Don't spam it, but that could be really cool.
Beeware the Spiral Blitzbees...
