I've suggested this before and it's nice to know other players also agree and are bringing it into light.
I think crafting materials (ores, ingots, planks, etc.) should stack x20.
It would attract more of the community to the crafting part of the game, and there's a lot we can add to it.
I still like this as well, provided potions don't stack, or you can only have one slot for potions (something to ensure you can't walk around with 200 pots
blitzcraig wrote:I still like this as well, provided potions don't stack, or you can only have one slot for potions (something to ensure you can't walk around with 200 pots
Kiyan wrote:Make the consumable item prices x2 or x3 to balance the conveniences.
What I think you're saying is that you're afraid of some high levels who will carry a 200 pot and go killing everybody in its wake.
Solution: When attacked by a player the potions efficiency will cut up to 20% for the last five minutes after the attack has been dealt and the same goes to those who initiate the attack.
Lottery House on map right from spawn!
3 types of lottery
1 day-result every day!(lvl 10-20 clothes)
3 day-lvl 30-50
Week lottery-50-75 lvl
Month lottery-random 100+ lvl thing.
Only one people can win!Prices of lottery:100,300,700 and 5000 gold.Winner have thing+all money LOTTERY HOUSE had for selling tickets!MAYBE GOOD IDEA?
I was thinking if we could make a small reward on each lvl up,which would be divided as:
level 0-10 get 100 coins/lvl up
level 10-20 get 500 coins/lvl up
level 20-50 get 2000 coins/lvl up
level 50-100 get 100k/lvl up
level 100-200 get 500k/lvl up
level 200+ get 1mil/lvl up
ayc wrote:I was thinking if we could make a small reward on each lvl up,which would be divided as:
level 0-10 get 100 coins/lvl up
level 10-20 get 500 coins/lvl up
level 20-50 get 2000 coins/lvl up
level 50-100 get 100k/lvl up
level 100-200 get 500k/lvl up
level 200+ get 1mil/lvl up
this is a good reward each lvl,better have than nothing...^_~
joeylamcy in topic 'SOS' wrote:I just came up with 3 ideas:
1. make the accuracy of archers attack drop in longer ranges quite significantly(accuracy can't be improved by leveling up) So archers need to throw dice on dex, and also pass the accuracy test, in order to hit other players. Not sure if this is only in pvp or also against monsters.
2. melee characters can keep attacking while running. (It makes sense in real-life)
3. increase the range of melee weapons to 3 at higher level weapons. This ensures that after a run, u at least get 1 hit.
Sorry to post it again, but I guess posting it here would catch a bit more attention, coz i really think these ideas could be useful.
OMG I GOT A GREAT IDEA!!!!!!
Someone now the Game "Monster Hunter" ?
Creator pls watch some lets plays to understand what i mean!
Why we dosent make Quests that y can only do with a few ppl like 4-6 and the Quest is to take down a Monster that for example is a dangerous for a Village?
The Monster could be a Flying Dragon and y only can attack it if it comes on ground. The monster must have special attacks like a Big Power wave that do much damage to give lvl 50 one hit. This could be one of hardest monster.
For low lvls there could be quests like killing for example two Ice Trolls ( Only lvl under lvl 10 players can do this quest) and if there are 4-6 lvl 0-10 ppl they could kill them.
Y have two lifes during that fight. If dying y spawn on saved place in Quest map.
Y can go only in Quest map if got one quest.
Wow if that could be released soon...Best Game ever!!
Hope y read that Creator and dont forget watch some Lets plays!
Youtube -> Lets Play Monster Hunter Tri.
Its 3D but i think the idea and Structure could be no problem for y Creator.
If you need something (specifically items) feel free to pm or visit my Topic "Forgotten Tales Market" in Off-Topic.