Map Editor instructions - OUTDATED

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blitzcraig
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by blitzcraig »

I'm not sure you can test clan buildings in editor (I haven't downloaded the brand new one yet) so be sure to account for the memory used there :)
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toad
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by toad »

blitzcraig wrote:I'm not sure you can test clan buildings in editor (I haven't downloaded the brand new one yet) so be sure to account for the memory used there :)
clan buildings cant be test yes, i try whis mine but cant, want test when ingame.
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pinkguy
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by pinkguy »

Blasphmer and i been working on a really cool map and want to save it to finish later, but do not see an option to save... how do you save a map? Thanks
blitzcraig
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by blitzcraig »

Scenario -> save

I'm here to help any way I can by the way ;)
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RyoHazuki
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by RyoHazuki »

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pinkguy
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by pinkguy »

Wow! Its like a whole other editor within that button lol... we're gonna be up all night now.
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Insider
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by Insider »

Me and sharko going to make 0.-2 map.PM me if anyone already started it hehe
blitzcraig
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by blitzcraig »

Lol yeah...Lots of stuff in there ;) quick tip: to remove most of that stuff, you need to hold <shift> key while you right click.

Umm.. 0.-2 is the ice map with catapults and castle ;)
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pinkguy
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by pinkguy »

How do you make npc items stay on map?
blitzcraig
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Re: Map Editor instructions [updated editor 23.05.2014]

Post by blitzcraig »

Do you mean something like the npc outside the castle Gates charging gold to enter? If so, it is not actually a npc, but rather it's a quest entity...
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