No... it would make it like an old-school game from the 80s.0rion79 wrote:Me neither! As told, the RPG game is already very difficult and nearly impossible. Underpowering the mage would mean to give the final blow to the game and make it unplayable

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No... it would make it like an old-school game from the 80s.0rion79 wrote:Me neither! As told, the RPG game is already very difficult and nearly impossible. Underpowering the mage would mean to give the final blow to the game and make it unplayable
Lol0rion79 wrote:No... it would make it like an old-school game from the 80s.If you mean the extremely repetitive and difficult ones where you had to kill tons of monsters to level up, yes. And this would NOT be funny at all.
Recently, I have tried to play some old game for Commodore 64 like green beret / rush & attack, and they were just impossible, made by insane minds aiming to a cheap and virgin market with low-cost productions.
Perhaps this would be a good time to discuss folding the offline version into the online one thus providing one game with both experiences.compbatant wrote:The singe player version have a little different mechanics but the spells descriptions are copied from MMORPG version. Maybe I will unify the mechanics between both games in the future.
Do you really think that would be a good idea? Maybe the two games could share some data like maps, items and monsters, but for other matters those games should really be different like for spells and game balancement.rapmd73 wrote:Perhaps this would be a good time to discuss folding the offline version into the online one thus providing one game with both experiences.