a little birdie told me...
Moderator: Game Administrators
a little birdie told me...
No class balance? No 'Sept. Update'...
Would GMs, ADMINS.... CREATOR..
LIKE TO ELABORATE ON THIS CLAIM?
....I dont log on forum often,, and post even less!
So for me to do so is ...... intense!
Would GMs, ADMINS.... CREATOR..
LIKE TO ELABORATE ON THIS CLAIM?
....I dont log on forum often,, and post even less!
So for me to do so is ...... intense!
Cage = LVL 2200 Archer
cestes = LVL 122 Mage
SYSTEM = LVL 20 MAGE (LIFE IN PRISON!)
[HAPP]YHALLOWEEN = LVL 31 Archer
cestes = LVL 122 Mage
SYSTEM = LVL 20 MAGE (LIFE IN PRISON!)
[HAPP]YHALLOWEEN = LVL 31 Archer
Re: a little birdie told me...
Ummm...
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Cage = LVL 2200 Archer
cestes = LVL 122 Mage
SYSTEM = LVL 20 MAGE (LIFE IN PRISON!)
[HAPP]YHALLOWEEN = LVL 31 Archer
cestes = LVL 122 Mage
SYSTEM = LVL 20 MAGE (LIFE IN PRISON!)
[HAPP]YHALLOWEEN = LVL 31 Archer
Re: a little birdie told me...
Look at the september balance thread. Itl explain it all
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- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
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Re: a little birdie told me...
We are working on gear with mana resistance currently.
Re: a little birdie told me...
Probably an easier change is mana damage to dex point ratio.
Going off solely that "gear with mana resistance is being worked on". How can this be done in a way that will be effective for high lvl archers lets say a 2k archer. And not gimp five lvl 600 mages for example trying to attack him?
If pvp for mages means greenflow is 50% as stated. It wouldnt be 2.5x damage per mana point. Instead 1.25x? If thats true. Why not simply change 1 point of dex to resist 1.25x mana damage and then set yellow flow to 2.5x with 50% damage in pvp?
Mana and dex are meant to counter each other so why have they been offset so badly for so long?
Going off solely that "gear with mana resistance is being worked on". How can this be done in a way that will be effective for high lvl archers lets say a 2k archer. And not gimp five lvl 600 mages for example trying to attack him?
If pvp for mages means greenflow is 50% as stated. It wouldnt be 2.5x damage per mana point. Instead 1.25x? If thats true. Why not simply change 1 point of dex to resist 1.25x mana damage and then set yellow flow to 2.5x with 50% damage in pvp?
Mana and dex are meant to counter each other so why have they been offset so badly for so long?
Re: a little birdie told me...
Going off the fact that i have a future xD lol
Re: a little birdie told me...
viewtopic.php?f=2&t=7767uPgradE wrote:No class balance? No 'Sept. Update'...
Would GMs, ADMINS.... CREATOR..
LIKE TO ELABORATE ON THIS CLAIM?
....I dont log on forum often,, and post even less!
So for me to do so is ...... intense!
On a side note please rate the game on google play that way the creator knows how much of a success or Failure it is ^_~
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: a little birdie told me...
We are working on it. Testing new feature currently. Don't worry about it
Re: a little birdie told me...
Theres plenty to worry about. Now that this september update turns out to be a farce. A lot had such a high hope only to get it squashed due to some communication error that wen unchecked for far too long. Itl probably all boil over again and then ya'll be stuck at square one with disgruntled players.