clan buildings
Moderator: Game Administrators
- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
Re: clan buildings
To solve this problem is increase damage of melee and archers on towers or decrease building damage on mellee and archers depend on arm or dex.
Boo
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- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: clan buildings
Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P
I keep trying come play but this game is already dead R. I. P
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
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- Posts: 217
- Joined: Wed Jun 19, 2013 12:00 am
Re: clan buildings
Ok here is my idea non-mana players when using balistas against builds get 10x increase in str. so balistas damage goues up by 10x.....
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: clan buildings
That would then make sieges 20k per attack. Afaik their 2k per hit at the moment? Which with two would mean 20k a second from one person. Which would mean a 1k castle will take just under 12hrs for one person with 2 sieges to destroy. You grab another 2 people youd be taking just over 4hrs to do it. Another person and just over 3hrs.
Mages arent even able to hit those kinds of numbers yet a few lvl 100s on alternate devices with sieges can? Thats extreme.
Mages arent even able to hit those kinds of numbers yet a few lvl 100s on alternate devices with sieges can? Thats extreme.
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- Posts: 183
- Joined: Mon Aug 18, 2014 5:46 pm
Re: clan buildings
dinoponte2 wrote:Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P
Pretty much friend. And look at our buildings at bk, highest in game. No one could ever destroy them currently in game.
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- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: clan buildings
Exacly, i cant even tell this a game anymore i simple dont quit forever because of BK, well i cant tell much more i warned many times updates was making game even worst but seems money be higer value than game in selfStickyKse wrote:dinoponte2 wrote:Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P
Pretty much friend. And look at our buildings at bk, highest in game. No one could ever destroy them currently in game.
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
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- Posts: 217
- Joined: Wed Jun 19, 2013 12:00 am
Re: clan buildings
Thank my construction crew for those super high BK buildings...dinoponte2 wrote:Exacly, i cant even tell this a game anymore i simple dont quit forever because of BK, well i cant tell much more i warned many times updates was making game even worst but seems money be higer value than game in selfStickyKse wrote:dinoponte2 wrote:Lol buildings are indestructubles now, well great job staff u made game more funny lol
I keep trying come play but this game is already dead R. I. P
Pretty much friend. And look at our buildings at bk, highest in game. No one could ever destroy them currently in game.
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- Posts: 217
- Joined: Wed Jun 19, 2013 12:00 am
Re: clan buildings
ok that was a bit extreme .. however my premise is sound..Asmodeous wrote:That would then make sieges 20k per attack. Afaik their 2k per hit at the moment? Which with two would mean 20k a second from one person. Which would mean a 1k castle will take just under 12hrs for one person with 2 sieges to destroy. You grab another 2 people youd be taking just over 4hrs to do it. Another person and just over 3hrs.
Mages arent even able to hit those kinds of numbers yet a few lvl 100s on alternate devices with sieges can? Thats extreme.
1.5x for swordsman / dwarfs
2x for archers
AND.....Ogres get to hurl stone missles at clan buildings....
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: clan buildings
Actually for ogres. Something like that would be pretty neat. They throw things at stuff all the time. DAI made good use of that. Maybe if holding stone ammo theyd do the same damage as a siege?
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- Posts: 217
- Joined: Wed Jun 19, 2013 12:00 am
Re: clan buildings
YES I think it would be cool too..Asmodeous wrote:Actually for ogres. Something like that would be pretty neat. They throw things at stuff all the time. DAI made good use of that. Maybe if holding stone ammo theyd do the same damage as a siege?