Clan alliances
Moderator: Game Administrators
- compbatant
- Site Admin
- Posts: 2011
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
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Clan alliances
Some time ago I started working on clan allies then i stopped it. Now I finished the most important things.
What are the benefits of alliance? Players from ally clans can't attack our buildings or our clan members.
They can use our gates.
I introduced also barracks. You can hire there troops which attacks all players from other clans (except ally clans) which are near our barracks.
I increased clan buildings limit from 10 to 11.
At this moment clan alliance can be created only by moderator.
Ask them for mediation.
What are the benefits of alliance? Players from ally clans can't attack our buildings or our clan members.
They can use our gates.
I introduced also barracks. You can hire there troops which attacks all players from other clans (except ally clans) which are near our barracks.
I increased clan buildings limit from 10 to 11.
At this moment clan alliance can be created only by moderator.
Ask them for mediation.
- MadMikael
- Posts: 3301
- Joined: Sat Mar 08, 2014 5:54 pm
- Location: Windsor, Ontario, Canada (EST time zone)
Re: Clan alliances
Some ground rules on alliances
Only Dukes will be allowed to set alliances, and both Dukes must agree.
If you have issues with your Duke being inactive, contact the staff.
Only one side is required to break an alliance.
NOTE: Alliances are two way. Keep in mind, if one clan in an alliance makes another ally, this doesn't apply for all allies... For instance, if my clan MAD were to ally with Trek, this doesn't make MAD an ally of Trek's allies, like LGND for example.
EDIT: We're still discussing how this will work, I may update this post
Only Dukes will be allowed to set alliances, and both Dukes must agree.
If you have issues with your Duke being inactive, contact the staff.
Only one side is required to break an alliance.
NOTE: Alliances are two way. Keep in mind, if one clan in an alliance makes another ally, this doesn't apply for all allies... For instance, if my clan MAD were to ally with Trek, this doesn't make MAD an ally of Trek's allies, like LGND for example.
EDIT: We're still discussing how this will work, I may update this post
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- DwarfTank
- Posts: 922
- Joined: Sun Feb 01, 2015 12:48 am
- Location: America (United States
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Re: Clan alliances
Nice, sounds good, I hope it works out.
DwarfTank-lvl2324(Legendary Player)
ShadowHood-lvl2668(Black Dragon Skin)
-_They tell me that "I am only mortal and no one important" to which I simply reply "prove it"_-
ShadowHood-lvl2668(Black Dragon Skin)
-_They tell me that "I am only mortal and no one important" to which I simply reply "prove it"_-
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- Posts: 57
- Joined: Tue Nov 25, 2014 4:44 pm
Re: Clan alliances
Will there be any benefit to leveling the barracks (other than increased HP)? Stronger troops, etc...?
Sounds awesome btw.
Sounds awesome btw.
- compbatant
- Site Admin
- Posts: 2011
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
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Re: Clan alliances

Nice!

- toosh
- Posts: 63
- Joined: Mon Apr 27, 2015 12:28 pm
- Location: Lodz, Poland, Europe
Re: Clan alliances
Hi,
All idea is great. We just build one barracks, buy few guards and... we have more question than answers:
1. This guards renew themselves when they die? Or we pay for one guard and when he died we must buy another one?
2. Their level increases with the level of building?
3. Why regular member can buy guard? Its it does not make sense, because someone new in clan can accidentally spend the entire money of the clan. Only marshall, lord, duke should have the right to buy them.
4. Why when someone for other clan wanna kill our guard, our tower dont help them? We buy them for 3m, and they are easy target for +200 lvl.
All idea is great. We just build one barracks, buy few guards and... we have more question than answers:
1. This guards renew themselves when they die? Or we pay for one guard and when he died we must buy another one?
2. Their level increases with the level of building?
3. Why regular member can buy guard? Its it does not make sense, because someone new in clan can accidentally spend the entire money of the clan. Only marshall, lord, duke should have the right to buy them.
4. Why when someone for other clan wanna kill our guard, our tower dont help them? We buy them for 3m, and they are easy target for +200 lvl.
toosh arch, lv 1000
- compbatant
- Site Admin
- Posts: 2011
- Joined: Fri Jun 15, 2012 12:00 am
- Location: Warsaw, Poland
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Re: Clan alliances
Good pointtoosh wrote: 3. Why regular member can buy guard? Its it does not make sense, because someone new in clan can accidentally spend the entire money of the clan. Only marshall, lord, duke should have the right to buy them.

Good point again. The fix will work also on the next server restart.toosh wrote: 4. Why when someone for other clan wanna kill our guard, our tower dont help them? We buy them for 3m, and they are easy target for +200 lvl.
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- Posts: 38
- Joined: Tue Feb 24, 2015 2:13 am
- Location: Łódź, Poland
Re: Clan alliances
I have a question about their stats - will their str increase with building lvl? or are they like a sort of pet?
Lived in Belgium for a while, now back in Poland.
speaking: Polish, French, English and little Japanese.
In game I play as:
lunnelunne - fairy
tsuki - archer
tenshi - freya
speaking: Polish, French, English and little Japanese.
In game I play as:
lunnelunne - fairy
tsuki - archer
tenshi - freya
- Leone
- Posts: 5196
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: Clan alliances
Thanks for this comp. Making me consider rejoining clan. Great update.
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Re: Clan alliances
Trying to figure out how the outlaw sobota can walk right into BK compound and kill all our gaurds and none of our towers attack.
There apart of the clan technically so why doesn't tower fire?
There apart of the clan technically so why doesn't tower fire?