I think since the game has been growing it is time to upgrade some things to make clans better
Such as*
>Increase clan size to 40
>Increase starting clan cost to 50m (Will stop people from making clans to just kill people, and make a clan to actually do something in game)
>Add a donation limit(Stop people from spam donating)(Example, must donate atleast 1m for it to count)
>Show the amount of stone picked, and wood chopped for each member
>Show last time a member logged(To show activity)
>Members that dont log for 1 month cost .1% of the clans gold once a month(If clan gold at 0 the member is kicked)
>Create a donation limit(Duke sets a weekly donation that each member must donate, if a member does not donate that month a msg sent to duke/lords)
>Allow dukes to adjust the clan entry fee to their choice
>Make a setting for dukes that can have a requirement for who joins or not, settings: (No one, Anyone, Level min. such as only lvl 30+ may join)
>Clan taxes(If clan is full it costs 10m daily to stay, clan buildings: Once a week, clans taxed on 5% of the highest level building they have)
>Add a work trophy system( Every 100m gold u donate u get 1 trophy, every 1000 workload you get 1 trophy, trophies displayed on member status screen.)
>Add new rank system
>Allow dukes to take gold from clan
>If a duke is not active for 4 months, then a vote is held to the lords of the clan on who may get the duke rank
>Instead of leaving a clan to promote someone else to duke, have it as u get demoted to lord and they get promoted to duke
>Allow dukes to ally
>Important clan notice alert, (Seperate from current one, until they delete it will continue to show, it will have a ! on it before they open it, only lords and dukes can send these msg's, 12 hour cool down for lords, 1 hour cool down for duke)
>Only dukes can sell lvl 100+ buildings(Idea from NickPan)
> Have a selling timer(Idea from NickPan)
>Create an enemy list which the duke can add clans to it, enemy clans will be on autofire for perm.
>Allowing other players to enter/exit a gate(Duke can control the setting for, all, allies, or none, duke also sets the cost needed to enter/exit)
The players can use the crafting portion of the buildings and it crafts must pay 10% of the items total cost to retrieve it, if the cost is not payed, anyone can claim it)
>Clan bank, same as the gate except, players can store items/gold in it. Everyone who is not in the clan must pay a weekly fee to continue to use it. If the building is destroyed, no one gets anything back, but it is sold players are instantly reinbursed automatically.
Thoughts?
Upgrading clan stats
Moderator: Game Administrators
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Upgrading clan stats
Terminator-2000+() archer
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My quest is to promote the future and prevent ill history from repeating itself.
- TheForgotten
- Posts: 53
- Joined: Wed Dec 16, 2015 3:46 am
- Location: Michigan
Re: Upgrading clan stats
I think a lot of those ideas are great but the one involving having to pay taxes for the building that is the highest im not supporting that
[AD]Ruchard328(168)[M]. Archer
Mortimore(95). Mage
GraveDiger(81). Death
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Setrith(50). Sword
I may forget an event but I don't forget a name
- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
Re: Upgrading clan stats
Cool ideas.
Well i didint gave idea of only dukes can sell 100+ lvl buildings. And i dont like it.
And i also gave idea of doors to allow all if duke want.with a paying entry and bank idea. (U changed them a bit and they not very bad)
Taxes ideas still not so good.
Also i dont like donation limit. Inactive of duke,make another duke and members inactivity pay.
Other good enough ideas.
But i dont think anyone will do these..
I also like throphies ideas. Can work as medals of clan. So duke will choose promote and demote easier if he see medals of members.
Medals can be like this:
Players who donate:
100m: Bronze medal that have Coins icon.
500m: Silver medal that have coins icon.
1b+: Gold medal that have coins icon.
Players workload:
Workload 1000: Bronze medal that have icon of hammer.
Workload 5000: Silver medal that have icon of hammer.
Workload 10000+: Gold medal that have icon of hammer.
Players time that are in the clan:
10 days: Bronze medal that have icon of a character.
50 days: Silver medal that have icon of character .
100+ days: Gold medal that have icon of character .
And these medals will be shown in clan options, each member . later if more info be added of members more medals can be added and earned.
Also System can give reward to those who get medals.
Maybe
Any bronze medal earned: +10m to player and clan
Any silver medal earned: +50m to player and clan
Any gold medal earned: +100m to player and clan.
So more people join to clans, without leaving and with helping.
For avoid players join do medals leave and join again same clan for do medals, If player leave from a clan and have medals, when he go back he will have same metals. If player leave and go to another clan, he will have other medals there too.
And for avoid adding alts to clans and make them afk for take activity medals. MAKE now the activiry work with Hours player was on. And not with days he was off or on..
You wil tell me why to donate 1bil for take 100mil. This is reason i say both 100m to player and clan. So clan will get like 1.1bil and player will be like donate 900m.
This is a good idea too. Thinks?
Well i didint gave idea of only dukes can sell 100+ lvl buildings. And i dont like it.
And i also gave idea of doors to allow all if duke want.with a paying entry and bank idea. (U changed them a bit and they not very bad)
Taxes ideas still not so good.
Also i dont like donation limit. Inactive of duke,make another duke and members inactivity pay.
Other good enough ideas.
But i dont think anyone will do these..
I also like throphies ideas. Can work as medals of clan. So duke will choose promote and demote easier if he see medals of members.
Medals can be like this:
Players who donate:
100m: Bronze medal that have Coins icon.
500m: Silver medal that have coins icon.
1b+: Gold medal that have coins icon.
Players workload:
Workload 1000: Bronze medal that have icon of hammer.
Workload 5000: Silver medal that have icon of hammer.
Workload 10000+: Gold medal that have icon of hammer.
Players time that are in the clan:
10 days: Bronze medal that have icon of a character.
50 days: Silver medal that have icon of character .
100+ days: Gold medal that have icon of character .
And these medals will be shown in clan options, each member . later if more info be added of members more medals can be added and earned.
Also System can give reward to those who get medals.
Maybe
Any bronze medal earned: +10m to player and clan
Any silver medal earned: +50m to player and clan
Any gold medal earned: +100m to player and clan.
So more people join to clans, without leaving and with helping.
For avoid players join do medals leave and join again same clan for do medals, If player leave from a clan and have medals, when he go back he will have same metals. If player leave and go to another clan, he will have other medals there too.
And for avoid adding alts to clans and make them afk for take activity medals. MAKE now the activiry work with Hours player was on. And not with days he was off or on..
You wil tell me why to donate 1bil for take 100mil. This is reason i say both 100m to player and clan. So clan will get like 1.1bil and player will be like donate 900m.
This is a good idea too. Thinks?
Boo