Farms
Moderator: Game Administrators
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- Posts: 11
- Joined: Mon Jul 11, 2016 5:49 pm
Farms
If you place your farm next t a resource it will autk gather it for you at some rate
Next to a tree - trunks andocasionly magic trunks
Next to rocks - stones and ocaaaionly meteros and od the sort
Next to water -fish andocasionly items.
Next to no resurces random stuff.
What do you think?
Next to a tree - trunks andocasionly magic trunks
Next to rocks - stones and ocaaaionly meteros and od the sort
Next to water -fish andocasionly items.
Next to no resurces random stuff.
What do you think?
- Arashiko
- Posts: 940
- Joined: Wed Nov 30, 2016 9:51 am
Re: Farms
Leone is right.
Work should be rewarded. Laziness not so much.
What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
Work should be rewarded. Laziness not so much.
What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
Arashiko Senior GM (RETIRED )
Now playing again as Arozel.

Now playing again as Arozel.

- LIZARDKING
- Posts: 230
- Joined: Tue Feb 10, 2015 5:31 pm
Re: Farms
I ditto Leone
- LIZARDKING
- Posts: 230
- Joined: Tue Feb 10, 2015 5:31 pm
Re: Farms
Dragkar. Your suggestion seems to be really close to the definition of AFK
- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: Farms
+2 to this. Even at a low price, this could encourage new players to build their skills.Arashiko wrote:Leone is right.
Work should be rewarded. Laziness not so much.
What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
- Humble_M
- Posts: 680
- Joined: Wed Dec 14, 2016 12:32 pm
Re: Farms
+1madmaniacal1 wrote:+2 to this. Even at a low price, this could encourage new players to build their skills.Arashiko wrote:Leone is right.
Work should be rewarded. Laziness not so much.
What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
It's good to be the king!
-- History of the World - Part I (1981)
username: Humble_M (Mage)
-- History of the World - Part I (1981)
username: Humble_M (Mage)
- Ryaca
- Posts: 2681
- Joined: Fri Jan 22, 2016 3:52 am
Re: Farms
Agreed. This would also make it better for lower levels. They wouldn't have to worry about getting attacked while they are mining for materials.madmaniacal1 wrote:+2 to this. Even at a low price, this could encourage new players to build their skills.Arashiko wrote:Leone is right.
Work should be rewarded. Laziness not so much.
What I'd like to see is raw materials being sold in shops. After all one can sell and buy fish.
Why not make players able to sell and buy trunks, ores, diamonds etc?
The blacksmith would be the ideal shop for this idea, as he would be the most likely one to need these things, right?
However, I am only suggesting he buy them, but not sell them. Otherwise no-one will even bother gathering for clan building or crafting.
BOO!