News on purchasable pets
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News on purchasable pets
A news from compbatant: starting with last update, pets which have magic or damage protection are no more available in game shop.
Already purchased pets are going to continue existing until the natural end of their life: take care of them
Already purchased pets are going to continue existing until the natural end of their life: take care of them
[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
If you need contacting me, write my vasinta forum account a message
- hungry_wolf
- Posts: 728
- Joined: Wed Apr 20, 2016 10:25 am
- Location: Italy
Re: News on purchasable pets
This should mean there was an update. I didn t notice any .. Are this the only kind of updates released?
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Re: News on purchasable pets
It depends on how you read the word "update" there is not a new downloadable version of the game, but there are some news and fixeshungry_wolf wrote:This should mean there was an update. I didn t notice any .. Are this the only kind of updates released?
[GM] ardesia :: Game Admin :: Currently retired
If you need contacting me, write my vasinta forum account a message
If you need contacting me, write my vasinta forum account a message
- hungry_wolf
- Posts: 728
- Joined: Wed Apr 20, 2016 10:25 am
- Location: Italy
Re: News on purchasable pets
I usually read that word as "more restrictions, rarely new content"ardesia wrote:It depends on how you read the word "update" there is not a new downloadable version of the game, but there are some news and fixeshungry_wolf wrote:This should mean there was an update. I didn t notice any .. Are this the only kind of updates released?
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Re: News on purchasable pets
There is new pets? why no post them.
Pets wiith mage protection no availables lol I hope you make new ones. Because thr good pets of lvl 1500 have magic resist, without them you will able only to buy the minotaur. that means less xp. Really hope you thought this and add new ones in 1500lvls
Pets wiith mage protection no availables lol I hope you make new ones. Because thr good pets of lvl 1500 have magic resist, without them you will able only to buy the minotaur. that means less xp. Really hope you thought this and add new ones in 1500lvls
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DAVE_manda
Dave_mago
Dave_pesca
Dave_enano
Dave_shot
Red_Croc
Green_Croc
PurpleCroc
MultiCroc
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GAME TESTER
Seguir las reglas del juego. Si tenéis alguna duda enviarme un mensaje privado. Gracias
Re: News on purchasable pets
Which pets in particular are no longer available please Ard?ardesia wrote:A news from compbatant: starting with last update, pets which have magic or damage protection are no more available in game shop.
Already purchased pets are going to continue existing until the natural end of their life: take care of them
- Blackthorne
- Posts: 58
- Joined: Wed Oct 05, 2016 1:59 pm
Re: News on purchasable pets
I personally like the idea. Pets contribute too much of the work in the leveling process.
I would reduce their strength too but for the grind of a single level. I understand the need for gaining a level to be difficult but if the pets were reduced in str that placed them on par with a players own abilities, we would see more players playing and the afk problem would be diminished as a result.
I personally think ever player should have a leveling ability like the dwarf that would allow them to feel more involved in the leveling process. As an archer, I personally feel like a spectator most of the time watching my pets do the work.
High level mages have a real impact but that's a very small % of the players.
I'd like to see these changes implemented - an Archer can simultaneously attack everything in range, a Swordsman gets an additional 5% damage to his sword swings, the Dwarf should be allowed to run 'fast' for an additional 3 secs BUT have a longer cool down and Mages should have their casting time reduce to 1 spell every 2 secs.
See, EVERYONE happy
I would reduce their strength too but for the grind of a single level. I understand the need for gaining a level to be difficult but if the pets were reduced in str that placed them on par with a players own abilities, we would see more players playing and the afk problem would be diminished as a result.
I personally think ever player should have a leveling ability like the dwarf that would allow them to feel more involved in the leveling process. As an archer, I personally feel like a spectator most of the time watching my pets do the work.
High level mages have a real impact but that's a very small % of the players.
I'd like to see these changes implemented - an Archer can simultaneously attack everything in range, a Swordsman gets an additional 5% damage to his sword swings, the Dwarf should be allowed to run 'fast' for an additional 3 secs BUT have a longer cool down and Mages should have their casting time reduce to 1 spell every 2 secs.
See, EVERYONE happy
Re: News on purchasable pets
Except ogres;)Blackthorne wrote:I personally like the idea. Pets contribute too much of the work in the leveling process.
I would reduce their strength too but for the grind of a single level. I understand the need for gaining a level to be difficult but if the pets were reduced in str that placed them on par with a players own abilities, we would see more players playing and the afk problem would be diminished as a result.
I personally think ever player should have a leveling ability like the dwarf that would allow them to feel more involved in the leveling process. As an archer, I personally feel like a spectator most of the time watching my pets do the work.
High level mages have a real impact but that's a very small % of the players.
I'd like to see these changes implemented - an Archer can simultaneously attack everything in range, a Swordsman gets an additional 5% damage to his sword swings, the Dwarf should be allowed to run 'fast' for an additional 3 secs BUT have a longer cool down and Mages should have their casting time reduce to 1 spell every 2 secs.
See, EVERYONE happy
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- Posts: 3032
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- Location: United States of America
Re: News on purchasable pets
Nerf mages by over 90%?? ....i think maybe mages wouldn't be so happy lol
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